The best way to prevent cheating is by streaming games. Game streaming services are the future of multiplayer games. Edit: I mean cloud gaming like OnLive, not Twitch.
Riot Games Approach to Anti-Cheat
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Re: Riot Games Approach to Anti-Cheat
#202The best way to prevent cheating is by streaming games. Game streaming services are the future of multiplayer games. Edit: I mean cloud gaming like OnLive, not Twitch.
Re: Riot Games Approach to Anti-Cheat
#203The best way to prevent cheating is by streaming games. Game streaming services are the future of multiplayer games. Edit: I mean cloud gaming like OnLive, not Twitch.
Re: Riot Games Approach to Anti-Cheat
#204I'd love to see a game where cheating and scripting is the primary means of gameplay. By default the game would present a very simple UI but players would be encouraged to write and share scripts enabling varying levels and types of functionality. As a game developer your job then would be to write interesting enough systems for players to exploit to come up with interesting gameplay. I can imagine a scenario where d…
Come to Sydney. Play Ingress with the ENL faction.
Re: Riot Games Approach to Anti-Cheat
#205Earlier quoted context omitted.
Fair context: I make cheats/utilities this exact game being talked about in this article, so perhaps my opinion on the subject is biased or even invalid. I partially disagree about the transparency of this article, while they do explain most of their approach to anti-cheat (and that is pretty cool for them to do), they seem to leave out any mention of anything that could be controversial. It suppose that it does make…
Do you know if process information contains command-line information? Because that could totally contain someone's credentials...
Re: Riot Games Approach to Anti-Cheat
#206Unfortunately, their latest anti-cheat measures broke the ability to play on Wine. Guess no LoL for me anymore.
They broke GPU passthrough setups as well at first. There was some community backlash and they rolled that back, and I believe they also mentioned they intended to work with the wine people on a solution for that as well.
Then again I heard recent versions of VAC detect running under a KVM hypervisor and kick you out of CS:GO servers.
Re: Riot Games Approach to Anti-Cheat
#207Earlier quoted context omitted.
They broke GPU passthrough setups as well at first. There was some community backlash and they rolled that back, and I believe they also mentioned they intended to work with the wine people on a solution for that as well.
How did it break GPU passthrough? Then again I heard recent versions of VAC detect running under a KVM hypervisor and kick you out of CS:GO servers.
Re: Riot Games Approach to Anti-Cheat
#208Earlier quoted context omitted.
Cheating is incredibly toxic in the community, even a whiff of it and people start labeling each other scripters etc. Riot does a lot of work to make their community suck less, lots of player leave or drop engagement because the community is toxic. With that in mind I'd imagine the optimal amount of cheating is less than what they can achieve.
We must have encountered very different online games and communities. Plenty of MMO's seem to have survived well known and endemic cheating without any additional toxicity in the community. No more toxic than the fake outrage when someone loses a loot roll in a dungeon or a pvp round. The "communities" and games usually seem brimming over with toxin with or without cheating. It's a good part of why I now avoid anythi…
Re: Riot Games Approach to Anti-Cheat
#209Earlier quoted context omitted.
Do you know if process information contains command-line information? Because that could totally contain someone's credentials...
Which is precisely why it is an antipattern for any program to pass it accept credentials as command line arguments.
Re: Riot Games Approach to Anti-Cheat
#210The best way to prevent cheating is by streaming games. Game streaming services are the future of multiplayer games. Edit: I mean cloud gaming like OnLive, not Twitch.
Furthermore, approaching the endpoint as a dumb video terminal is very limiting, almost any real time 3d game will have visible latency on almost any internet link. At the very least, mouse movement needs to be local, menu navigation, ideally also panning in response to user input. That means some game state will be available for a cheat.