https://www.youtube.com/watch?v=LXo0WdlELJk I'm pleased to see that the tech video includes spherical mirrors. As I understand it, all raytracing demos are obliged by universal law to include at least three reflective balls in any promotion of the technology. One day, someone will figure out a game where these super-shiny ball bearings are a critical part of the gameplay, and at that point, raytracing will finally ta…
In the demo, there are actually lots of much more subtle reflective surfaces that contribute to the realism of the scene.
> .. critical part of the gameplay ..
Strictly speaking, graphics hasn't been a critical part of gameplay for a long time. I think we've mostly gone beyond the point where increasing graphics capabilities actually enable new gameplay.