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The Uncanny Resurrection of Dungeons and Dragons

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Re: The Uncanny Resurrection of Dungeons and Dragons

#201
post #194
post #160

Earlier quoted context omitted.

Actually, D&D is a very American thing. In Germany we have a pretty active Pen & Paper scene as well, but D&D is not so common. Instead, the "major" system is DSA (The Black Eye). But I have a feeling that we have a higher variety of systems played on this side of the sea. I played D&D once and didn't like it that much. Too much focus on being the hero, too much encouragement of powergaming for my taste. But that mig…

As an avid boardgamer, I've noticed there's a big difference between American and European board games (and probably also table top RPG frameworks) in the sense that the American tendency is to favour luck and hail Mary rolls to save the day. Eurogames tend to be focused on resource management and long term strategy. So definitely a cultural thing. Both systems do have their merits, but "rolling for combat" is tradit…

> I've noticed there's a big difference between American and European board games (and probably also table top RPG frameworks) in the sense that the American tendency is to favour luck and hail Mary rolls to save the day. Eurogames tend to be focused on resource management and long term strategy.

D&D especially since 4e, is very much by conscious design centered around structured resource management (that in 4e this was done in a very heavy-handed metagame way by way of, e.g., encounter/daily powers, I think, contributed to a lot of the complaints against; 5e’s short/long rest system is nearly equivalent in effect but ties the mechanic in a more organic way to the fiction.)

> I see that The Dark Eye does use rolling for combat, but it calculates armour differently, in a more predictable manner (for example, in D&D armour makes you less likely to be hit, whereas in The Dark Eye it makes you take less damage)

This is extremely common in American TTRPGs that aren't D&D or deliberate mechanical clones.

Re: The Uncanny Resurrection of Dungeons and Dragons

#202
post #200

My campaign started in 1978. We're still playing. Over 60 players have come and gone, but the current crew has a half-dozen of the original players from the 70s and early 80s still going. We've outlasted at least 6 marriages, lots of moving (I currently Skype in, but will be moving back home next year), and all manner of turmoil. When I've been too busy or burnt out to DM, someone else in the group has stepped up to…

Wow, it's really Loyd Blankenship! Forgive the gushing fan reply, but I'll take any chance I can to tell you how grateful I am for the GURPS Cyberpunk sourcebook. Definitely one of my main inspirations (along with Gibson's books) for taking up a career in coding.

Re: The Uncanny Resurrection of Dungeons and Dragons

#203

The best advice I can give any DnD or aspiring DnD players is to invest in a 3D printer.

I've been playing DnD for 22 years now and I don't see why. Figurines are completely accessory. I didn't even used maps until 5-6 years ago when we moved to Dnd4.

But if you do use them, investing in a 3D printer will allow you to create your own and save a lot of money on the long run. You can even scale down regular models such as chests, barrels, etc.

It's a fun toy that you can buy together as a group of players. It usually take a few hours to print a model, so you can start a print while you play a game and have a nice surprise when you are done playing.

Printing the exact model of the boss your players are going to fight is priceless.

(I'm talking about a $200-$400 price range printer and not a $2000+ one mind you.)

Re: The Uncanny Resurrection of Dungeons and Dragons

#204
post #200

My campaign started in 1978. We're still playing. Over 60 players have come and gone, but the current crew has a half-dozen of the original players from the 70s and early 80s still going. We've outlasted at least 6 marriages, lots of moving (I currently Skype in, but will be moving back home next year), and all manner of turmoil. When I've been too busy or burnt out to DM, someone else in the group has stepped up to…

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Re: The Uncanny Resurrection of Dungeons and Dragons

#205
post #163

I tried getting friends to play RPG's in the early 1980's but they didn't show much interest until I came across a supply of 6" (150 mm) square pieces of styrofoam (discarded packing material from work) which I painted with gray acrylic paint. I cut some in half and some in quarters and used them to depict the dungeons for use with metal miniatures. After that I had a group which showed up every month for 5 years. I…

The thing that turned me off is the fake british accents people seem to feel are necessary. It's a fantasy world, who's to say what kind of accent they have??

Right, who is to say that, including yourself. :-)

Re: The Uncanny Resurrection of Dungeons and Dragons

#206
post #68
post #60

Earlier quoted context omitted.

If you have any, I’d love tips for running a game for kids. (I’ve never DM’ed or played but am pretty familiar from many podcasts)

I’ll point to an article I wrote on my blog if I may. I started my game audio website after lots of trial and error gaming with my kids. https://tabletopaudio.com/blog/2014/02/06/gaming-with-kids/

This is great, I'd love to post your site to Cooking With Sound (twitter.com/CookingWthSound) :D

Re: The Uncanny Resurrection of Dungeons and Dragons

#207

Earlier quoted context omitted.

This is much more explicit in a different, much simpler RPG called Fate, which is my new favourite. GM'ing (Game, rather than Dungeon Master) is nearly as hard because of the improv story authorship, but the lack of rules-lawyering judgement that is required of you in a D&D game (even in a good edition like 5th, sadly) is not missed.

A friend of mine is a very good DM in D&D, wrote his own stories, world, etc, and we got a group of 5 people together and played two games before he had to leave, so we disbanded. We very much liked the vibe, though, so I want to get the group together again. Is Fate a good game for inexperienced players (especially with an inexperienced DM)? If not, what would be a simple system to start with and play, but still enj…

In my experience, the contents of the Accelerated Edition are nigh incomprehensible without a prior understanding of Core. I'd recommend that if you choose to play Accelerated, the GM be familiar with Core. It'll also be a lot easier to understand if you watch some "actual play" on YouTube beforehand.

Note that the text of both editions (as well the Fate Toolkit and some other goodies) is dual-licensed under CC-BY or OGL: http://www.faterpg.com/licensing/licensing-fate-cc-by/

The Fate SRD site is a third-party creation that presents the texts in a more convenient/organized way: https://fate-srd.com/

There's really no need to buy any books, but they're very reasonably-priced; the Core and Toolkit books are also very well-constructed and can withstand a good deal of usage. Though you can technically play with standard d6's, I'd recommend picking up some Fate (or Fudge) dice; I got a couple sets on Amazon, each set having enough dice for 3 players.

For stories/settings, there are loads of freely-available "Worlds of Adventure" on DriveThruRPG: http://www.drivethrurpg.com/browse/pub/2152/Evil-Hat-Product...

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You might also like to check out Dungeon World if you haven't already: http://www.dungeon-world.com/

It similarly is CC-BY and has an "SRD" site: http://book.dwgazetteer.com/

IMO it's considerably easier to grok than Fate, especially for people new to RPGs, but YMMV. It also has a pretty expansive section of "rules" for the GM, which leaves room for little doubt about what the GM should be doing (and is, in large part, applicable to other games as well). It also uses standard d6's, so there's no need to invest in special dice (though the Fate dice sets aren't terribly expensive anyway).

I'll also plug Open Legend (I'm unaffiliated other than being a KS backer): http://www.openlegendrpg.com/

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No matter what you decide to play, I highly recommend spending some time watching some "actual play" videos beforehand. I've found the Rollplay R&D series enjoyable: https://youtu.be/ooa-apRt2wk

Re: The Uncanny Resurrection of Dungeons and Dragons

#208
post #150

I tried getting friends to play RPG's in the early 1980's but they didn't show much interest until I came across a supply of 6" (150 mm) square pieces of styrofoam (discarded packing material from work) which I painted with gray acrylic paint. I cut some in half and some in quarters and used them to depict the dungeons for use with metal miniatures. After that I had a group which showed up every month for 5 years. I…

Yes, I did something like that for when I DM'd Shadowrun! (Writing bits of computer code for dice rolls).

One of my favorite things about Shadowrun was rolling a 1/2 pound of D6s at once!

Re: The Uncanny Resurrection of Dungeons and Dragons

#209
post #167
post #109

Earlier quoted context omitted.

This can't possibly be the case. Nerd culture has spread and with it all things nerdy. Look at the growth of GenCon for one example of how explosive this has been. https://en.wikipedia.org/wiki/Gen_Con#Timeline Board games sales are up 28% in the US http://www.adweek.com/brand-marketing/from-monopoly-to-explo... If anything, I'd say that Stranger things is a symptom of nerd culture. I mean, look at things like Big Ba…

BBT is an attack on, not a celebration of, nerd culture.

And the reasoning behind this sentiment usually is that the jokes in the show are made at the characters' expense - people watching the show laugh at them, not with them.

Here's an example of a post that explores that topic: http://butmyopinionisright.tumblr.com/post/31079561065/the-p...

Re: The Uncanny Resurrection of Dungeons and Dragons

#210
post #194

Earlier quoted context omitted.

As an avid boardgamer, I've noticed there's a big difference between American and European board games (and probably also table top RPG frameworks) in the sense that the American tendency is to favour luck and hail Mary rolls to save the day. Eurogames tend to be focused on resource management and long term strategy. So definitely a cultural thing. Both systems do have their merits, but "rolling for combat" is tradit…

> I've noticed there's a big difference between American and European board games (and probably also table top RPG frameworks) in the sense that the American tendency is to favour luck and hail Mary rolls to save the day. Eurogames tend to be focused on resource management and long term strategy. D&D especially since 4e, is very much by conscious design centered around structured resource management (that in 4e this…

Well I think table top RPGs by necessity have to more closely meet in the middle on the luck vs resource management spectrum, but "normal" board games are where the differences really get highlighted. Risk is a traditional "American" game, where you role dice for combat, and it can be very frustrating. More modern examples such as Arkham Horror or Elder Sign are similar, where any turn could be horrible or amazing, depending on your rolls. Compare that with Terra Mystica or Agricola and there's very little "chance" and more about planning ahead, and following some sort of strategy.

I'm not passing judgement or saying one style is categorically better than the other, but there's definitely a huge correlation between continent-of-origin and level-of-chance-involved.

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