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It is as if you were doing work

pippinbarr.github.io

201–210 of 214 posts

Re: It is as if you were doing work

#201
post #154

Earlier quoted context omitted.

There are plenty of games that have "busywork" aspects. The term for it in gaming is "grinding" (implies mindlessness, even though it is sometimes used in a different context). The vast majority of RPGs, especially old-school JRPGs and MMORPGs, require you do "grind" to get to a certain level to unlock more stages. Many modern mobile games are literally just mindless busywork with an option to pay money to skip some…

Re playing Chrono Trigger this weekend. The "fast-forward" button and instant saves real make it a fun experience for the story without the chores of the grinding.

This was a treat for me the first time I found emulators. When I was a kid I could tell you all of the different types of PRNG that the Dragon Warrior games for instance used. In DW1, if you reset, you'd fight the same monster 3 steps above you, but in DW4 that wasn't the case.

It was fun to test my without a reset button and waiting 10 minutes.

Re: It is as if you were doing work

#202
post #128

At first I thought this was a satire of modern work. Now I'm convinced it is at least as much a satire of GUI toolkit widget developments or, more generally, corporate User Interface design. The game emphasises just how close to being terrible most UI widgets are, and illustrates beautifully that the difference that makes them terrible is usually the only thing that differentiates them from validated text input compo…

You do realize that calendar picker is the stock jQuery UI picker

Re: It is as if you were doing work

#203
post #189

Earlier quoted context omitted.

There are certainly plenty of ways it could be improved. Delaying focus stealing if a key has been pressed in the last 500ms or so would be a good start.

This is a really good idea and I'm going to go request it as a feature in Cinnamon right now.

Isn't that how it already works in a lot of WMs?

Re: It is as if you were doing work

#204

Earlier quoted context omitted.

Today I found out that MS "solutions" can also go in the other direction by not telling you what happened. Scenario: - You're forced to use TFS. - Your credientials are managed by a Windows domain controller. - The same credentials are used to authentify with TFS. - Your password expires. Welcome to a non-trivial amount of time trying to figure out what happened. This is the single scenario I've encountered so far wh…

I've been there. I feel your pain. In hopes of helping to restore some of your sanity, I've found the following helps immensely: https://github.com/git-tfs/git-tfs

Thanks for the tip.

Unfortunately, there still are workplaces that are absolutely paranoid when it comes to software you can use, so I won't be able to try it. But hey, there's always a chance someday we'll get to change the VCS we're using, so hope dies last :)

Re: It is as if you were doing work

#206
post #196
post #182

Earlier quoted context omitted.

Being a facilitator for human interactions or doing creative stuff.

You can't do creative things at a desk? Where else would you do them? What if you want to sit?

You can do all that and more if you don't take everything literally.

Re: It is as if you were doing work

#207
post #43

I love the "busywork" aspect of this game. You work like a drone, doing simple tasks with no intelligence whatsoever. This must be what most people working on a desk must feel like (not sure people on HN can relate to this). It's also a reflection on modern gaming in general. If only some games had busywork as part of their gameplay, they'd feel less tiring and more fun.

Hm, that's a side of gaming that is foreign to most people who call themselves "gamers" (even casual gamers). A game like starcraft is much more complex (by orders of magnitude) than chess, a game with a respected intelligence component. AI cannot (yet) outperform human teams in mobas like league of legends or overwatch. These are the titles i think of when thinking about "modern gaming".

Far more effort has been put into chess AIs than into AI's for modern games. I don't suspect it would be hard for a talented team to make an unbeatable AI for any of the games you've listed.

Re: It is as if you were doing work

#208

This just makes me sad that windows stealing focus, grabbing a randomly typed space bar, and submitting themselves before you can even read them is still a thing.

One thing that still happens to me on an infrequent but regular basis is clicking on something I didn't intend because something popped up under my cursor. In general, this seems like a hard problem to solve. I want notifications to pop up but I could happen to be doing something in that area of the screen.

Just had this on my phone. Was playing a game that involved a bunch of tapping, and some system message (I have no idea what) popped up and was immediately dismissed (or confirmed!) as I happened to come down on one of its buttons at that exact instant. Seems so obvious that these things shouldn't become active until a few hundred ms after they appear.

Re: It is as if you were doing work

#209
post #159

Earlier quoted context omitted.

> 1. It needs a fake calendar that is randomly populated with meetings. While we're on this, can everyone please post their favorite ridiculous meeting title that is really real? I'll start with a recurring meeting series from last year that was called "mid-sprint calibration".

"Monday Morning Meeting", routinely lasted well past noon.

Monday Morning Meeting on Tuesday (MMMOT)

Re: It is as if you were doing work

#210
post #193

Earlier quoted context omitted.

Now that "w/" is well understood there is no reason to ever use "cum", except maybe in phrases that are entirely Latin.

'cum louder' was once spotted on a CV under the education section. Damn that spell checker... I hope.

Hey, they make educational videos.
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