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A Third of Valve Is Now Working on VR

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Re: A Third of Valve Is Now Working on VR

#201
post #54
post #35

Earlier quoted context omitted.

Because VR is just another way to sell games. They want you to know you can play your steam games on everything and that is their primary priority, and since things like games from steam can run on your Oculus (or whatever) they can sell you on a thousand experiences instead of one original sale.

Until Facebook decides that it wants a cut of all the sales on Oculus and locks down the platform, hence Valve's concern. There's only one App store on iOS vs Android. Valve's main bargaining chip would be not allowing their games to run on Oculus. The recent push back on Oculus exclusives and Valve willing to float cash to developers means they are well aware of their situation.

> There's only one App store on iOS vs Android.

maybe I misunderstand but Adroid is targeted by many app shops.

Re: A Third of Valve Is Now Working on VR

#202
post #2

The by far most interesting comment from the thread is this one (It's by Alan Yates who works on Vive/SteamVR) https://www.reddit.com/r/Vive/comments/4osav8/lighthouse_tra... . >Of course. We want AR/VR/MR to be ubiquitous. Over the past four years or so I've seen many companies big and small bring their demos to show and tell. They all have bits and pieces of the larger puzzle. Good eye tracking, interesting haptic…

That's probably why they have John Carmack on board. Half Life was a mod to his Quake 2. They had a friendly, cooperative relation so far, so I wouldn't worry.

Re: A Third of Valve Is Now Working on VR

#203
post #77

Earlier quoted context omitted.

If Valve lock out the rift from their games, it just reinforces the exclusivity, lockouts and polarisation. Means less sales through steam, less profit for valve. If they lock out the rift, will they lock out all the other HMD that will surface in the next couple years? That will likely stunt the VR industry given how central the steam platform is to games distribution. Thats not what valve want. Valve want it to gro…

Embrace extend extinguish. Valve is not going to block the rift but they will make it's users second class citizens, until VR hardware goes the way of monitors and sound cards. Facebook adds little to this as they don't know gaming and don't have a history of keep multiple businesses going at the same time. So really it's the same company that originally developed the hardware with access to more capital and the risk…

Valve doesn't seem interested in a monopoly, after all a lot of the Rift tech started AT Valve.
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