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Oculus Rift: Available for pre-order

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201–210 of 395 posts

Re: Oculus Rift: Available for pre-order

#201

$599 may seem like a perilously steep price to debut at, but right now, Oculus faces a much bigger risk than low sales volume: Poor reception. If this was the MSRP required to ensure a comfortable, nausea-free experience, it's far better to have a killer product at a high price point than a "don't buy the first generation" product at the price point people were expecting. The former can lead to a cheaper gen 2, but t…

This comment is a deja vu from when the first iPhone launched in 2007 :)

Re: Oculus Rift: Available for pre-order

#203
post #131

Earlier quoted context omitted.

Eh, 24 inches, no *-sync, 144hz refresh, 1080p, 1ms "grey-to-grey", and it's TN not IPS. More on the high-end is Acer Predator X34: [0] 34" cinema 21:9, g-sync, 100hz refresh, 1440p, and IPS (also full 100% sRGB coverage). This thing retails for ~$1300 and is sold-out almost everywhere. [0] http://us.acer.com/ac/en/US/content/predator-x34-series

120hz+ is super important for pro gaming, much more than the other stats. 100hz is pretty good already though.

If we're talking pro-gamers, they probably don't want a 34 21:9 cinema display either. While I haven't tried it, I'm guessing g-sync @ 100hz makes having a insane refresh rate unnecessary. But at $300-400, I'm guessing most progamers will go with the minimum necessary to get their frame rate optimal.

Re: Oculus Rift: Available for pre-order

#204

I think the biggest risk to adoption is real-world interest. I get that VR is a fun tech, and has some potentially cool possibilities. But to me and seemingly many other people, it's just not that interesting. I don't know why, maybe I'm not geek enough, but I just have zero interest. And frankly it feels kind of like a gimmick. I'm especially averse to the idea of strapping on a clumsy headset every time I want to u…

I literally feel sorry for you, not in an unfriendly way, that you haven't seen the right demo yet and can't share the insane excitement that I have for this technology. This is the FIRST consumer release! This is the Palm Pilot 1 of VR. Yes most of the content right now is mediocre but there are some mindblowing experiences too. For instance Elite Dangerous + DK2 + Motion Sim. It literally feels like you are pilotin…

I'm not exaggerating when I say that I couldn't have said it better. After a year, I'm really getting tired of having to explain this to such unimaginative people.

Re: Oculus Rift: Available for pre-order

#205
In a world where hard core gamers will pay >$500 for a graphics card, this price will work fine for a 1st gen. It'll be a smaller audience at first but that will also help them out as they need to focus on their customer support for issues they find in the wild.

Re: Oculus Rift: Available for pre-order

#206

$599 may seem like a perilously steep price to debut at, but right now, Oculus faces a much bigger risk than low sales volume: Poor reception. If this was the MSRP required to ensure a comfortable, nausea-free experience, it's far better to have a killer product at a high price point than a "don't buy the first generation" product at the price point people were expecting. The former can lead to a cheaper gen 2, but t…

>>$599 may seem like a perilously steep price to debut

Just wondering if we would think the same way if Apple had launched this even for something as high as $1000.

Perception matters. The apple watch is median $500. And its not even something novel. Watches have existed since hundreds of years.

I think Apple will come to launch VR sometime in the future and it will be ~$1000, and people will buy without blinking, because people will think it's Apple, and a expensive product means a good product.

Re: Oculus Rift: Available for pre-order

#207

Earlier quoted context omitted.

There's currently a media remote. http://www.theverge.com/2016/1/6/10723568/oculus-rift-remote...

Yeah, that's what I meant. Honestly, for casual experiences, I expect this is going to be very nice. I can imagine sitting away from my desk in my swivel chair, using that controller instead of the gamepad, to do stuff like organize photo collages, watch videos, do teleconferencing, maybe even just meditate.

Personally, I don't mind the lack of touch controllers. I'm more interested in flying spaceships which is going to mean buying separate hardware regardless.

I do wish they'd sell it without the Xbox One controller since I already have 2x wireless 360 controllers. Nothing in the new one sounds particular worth re-buying.

I might be priced out this generation regardless. Ah well.

Re: Oculus Rift: Available for pre-order

#208
post #131

Earlier quoted context omitted.

Eh, 24 inches, no *-sync, 144hz refresh, 1080p, 1ms "grey-to-grey", and it's TN not IPS. More on the high-end is Acer Predator X34: [0] 34" cinema 21:9, g-sync, 100hz refresh, 1440p, and IPS (also full 100% sRGB coverage). This thing retails for ~$1300 and is sold-out almost everywhere. [0] http://us.acer.com/ac/en/US/content/predator-x34-series

120hz+ is super important for pro gaming, much more than the other stats. 100hz is pretty good already though.

Why is 100+hz so important?

Re: Oculus Rift: Available for pre-order

#209

In the UK it's basically the cost of an Xbox One and PS4 together. I wonder if PC gamers would prefer one of those consoles for the exclusives.

Apples and oranges. Oculus is a different experience, not a different gaming platform. If PS4 or XBone could offer an Oculus-like experience then your point would absolutely make sense, but they cannot. The closest comparable console is the Virtual Boy from 1995.

I'm not comparing the technology. I'm comparing what a gamer can do with that money.

Re: Oculus Rift: Available for pre-order

#210

Good to see the Oculus Rift is on its way. Early tech will always have nosebleed prices and growing pains, but after a generation or two we'll be able to experience high-quality VR without getting a headache or our cars repossessed for nonpayment. And it means we will have decent competition to the Rift, for those who don't want Facebook monitoring our every glance and gesture.

> And it means we will have decent competition to the Rift, for those who don't want Facebook monitoring our every glance and gesture. Howso? I was super interested in the Rift, until it was acquired. Now I have absolutely no interest in it.

All it has to do is prove a market exists at a particular price point and it won't be long until Rift is only one of many games in town.
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