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The None Programming Language

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Re: The None Programming Language

#22

I'm having trouble thinking of a less googleable name for a programming language.

How about C?

Or a language with meta characters in it, such as C++?

Obviously, these two languages are popular now so they are the first hit but you can bet in the early days of the web, it was a bit different.

I understand your point, though, whenever I create a project, I do my best to pick a unique name for that very reason, but overall, history tends to indicate that such decision will not prevent a good product from becoming popular.

Re: The None Programming Language

#24
post #7

This is a really neat idea. I'd love to use this but unfortunately there is no documentation and a total of 2 example programs so I have no clue how to actually use it. My normal approach in this situation is to read the source but the source is completely unreadable since it is meta-bootstrapped with weird internal stuff partly in lua, partly in terra and largely using odd meta-macros in None itself.

Dev here. I promise to make good on that. The language was part of another project, and most of the test cases haven't been moved over yet.

Re: The None Programming Language

#25

I'm having trouble thinking of a less googleable name for a programming language.

I did a college project in Icon. You can find all the major docs and manuals by Googling "icon programming language," but any more specific Google queries tend to return results for things like changing the favicon of a website or changing a desktop icon in Windows.

It is, incidentally, a pretty neat programming language. It seems like it had a big influence on Python.

Re: The None Programming Language

#26

I'm having trouble thinking of a less googleable name for a programming language.

How about C? Or a language with meta characters in it, such as C++? Obviously, these two languages are popular now so they are the first hit but you can bet in the early days of the web, it was a bit different. I understand your point, though, whenever I create a project, I do my best to pick a unique name for that very reason, but overall, history tends to indicate that such decision will not prevent a good product…

Google didn't exist when C and C++ became popular, so naturally it had no effect on their popularity. But you can't say that new languages don't suffer from those problems, because newer languages so rarely reach the level of popularity of C/C++, even when they have easy to search names.

Re: The None Programming Language

#27
post #7

This is a really neat idea. I'd love to use this but unfortunately there is no documentation and a total of 2 example programs so I have no clue how to actually use it. My normal approach in this situation is to read the source but the source is completely unreadable since it is meta-bootstrapped with weird internal stuff partly in lua, partly in terra and largely using odd meta-macros in None itself.

Dev here. I promise to make good on that. The language was part of another project, and most of the test cases haven't been moved over yet.

I hope so. I like the game you are developing too. I'd like to support both, but it is the None language that I am interested in most right now. I'll at least buy the game, since it has intrigued me beyond anything in quite a while. Plus you both have infectious personalities :)

Re: The None Programming Language

#28
Looks promising.

But it seems it's still at a very early stage and lacks any kind of documentation so I'm not sure where/how to start hacking.

The game that it's developed for (with?) is insanely original and the author totally got my attention with it: http://www.duangle.com/nowhere

Looks like None is a consequence of the author learning LISP some time ago and developing a new editor for the game - Conspire. It's described in this blog post: http://blog.duangle.com/2015/01/conspire-programming-environ...

Funny thing is that after I learned lisp (clojure in my case) I came up with a very similar prototype for an editor, but never went further than the prototype, given the complexity of getting it done properly..

Anyway, I wish duangle lots of luck with the game, None and Conspire, all these projects are very original and ambitious, my only concern is that author is overstretching himself.

Is there a way I could help ?

Re: The None Programming Language

#29

I'm having trouble thinking of a less googleable name for a programming language.

Not altogether unsurprisingly, for me "none programming language" works currently on Google. And while I may be jumping to conclusions, I suspect that the intersection of programmers to whom none appeals and those who think "programming language" is just too much to type into the Google it box to gain access to a tool is probably pretty low. In my experience, there are places where unique search terms really matter and those where it doesn't and developer tools tend to fall into the latter.

Re: The None Programming Language

#30
post #3

And it looks like it is being used to create this, http://www.duangle.com/nowhere - A Psychedelic RPG

Wow this thing really looks exciting, love the concept. Any idea of what the progress is ?

Delayed a year or so by having to switch engines and languages (and building new tools, including this language). Still in progress, but only two developers, so I have no idea what a reasonable ETA would be. They say they're aiming for the end of 2015 on their blog.
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