And it looks like it is being used to create this, http://www.duangle.com/nowhere - A Psychedelic RPG
The None Programming Language
21–30 of 46 posts
Re: The None Programming Language
#22I'm having trouble thinking of a less googleable name for a programming language.
Or a language with meta characters in it, such as C++?
Obviously, these two languages are popular now so they are the first hit but you can bet in the early days of the web, it was a bit different.
I understand your point, though, whenever I create a project, I do my best to pick a unique name for that very reason, but overall, history tends to indicate that such decision will not prevent a good product from becoming popular.
Re: The None Programming Language
#23Re: The None Programming Language
#24This is a really neat idea. I'd love to use this but unfortunately there is no documentation and a total of 2 example programs so I have no clue how to actually use it. My normal approach in this situation is to read the source but the source is completely unreadable since it is meta-bootstrapped with weird internal stuff partly in lua, partly in terra and largely using odd meta-macros in None itself.
Re: The None Programming Language
#25I'm having trouble thinking of a less googleable name for a programming language.
It is, incidentally, a pretty neat programming language. It seems like it had a big influence on Python.
Re: The None Programming Language
#26I'm having trouble thinking of a less googleable name for a programming language.
How about C? Or a language with meta characters in it, such as C++? Obviously, these two languages are popular now so they are the first hit but you can bet in the early days of the web, it was a bit different. I understand your point, though, whenever I create a project, I do my best to pick a unique name for that very reason, but overall, history tends to indicate that such decision will not prevent a good product…
Re: The None Programming Language
#27This is a really neat idea. I'd love to use this but unfortunately there is no documentation and a total of 2 example programs so I have no clue how to actually use it. My normal approach in this situation is to read the source but the source is completely unreadable since it is meta-bootstrapped with weird internal stuff partly in lua, partly in terra and largely using odd meta-macros in None itself.
Dev here. I promise to make good on that. The language was part of another project, and most of the test cases haven't been moved over yet.
Re: The None Programming Language
#28But it seems it's still at a very early stage and lacks any kind of documentation so I'm not sure where/how to start hacking.
The game that it's developed for (with?) is insanely original and the author totally got my attention with it: http://www.duangle.com/nowhere
Looks like None is a consequence of the author learning LISP some time ago and developing a new editor for the game - Conspire. It's described in this blog post: http://blog.duangle.com/2015/01/conspire-programming-environ...
Funny thing is that after I learned lisp (clojure in my case) I came up with a very similar prototype for an editor, but never went further than the prototype, given the complexity of getting it done properly..
Anyway, I wish duangle lots of luck with the game, None and Conspire, all these projects are very original and ambitious, my only concern is that author is overstretching himself.
Is there a way I could help ?
Re: The None Programming Language
#29I'm having trouble thinking of a less googleable name for a programming language.
Re: The None Programming Language
#30And it looks like it is being used to create this, http://www.duangle.com/nowhere - A Psychedelic RPG
Wow this thing really looks exciting, love the concept. Any idea of what the progress is ?