I agree with some of the points (like ambiguous icons and vague error messages), but not all of them. ‘If you are an X, then you have to fill in Y and Z. If you are not an X, please only fill in Z, unless Z=1, then you should fill Y too.’ This could be simplified considerably: "Fill in Z. If you are X or Z=1, fill in Y." Although I'm not surprised that refactoring boolean expressions is something that a lot of people…
Literacy and user interfaces are not related. Literacy is a tool people use to record and transmit information, which in turn allows people to learn and improve themselves. Software is meant to accomplish a task, the UI being the way you explain to the computer I don't care much about the process of how paper and bindings are made, I just want to be able to read my book. Most users prefer the software just do what th…
Recognising a Bad User Interface at First Glance
21–30 of 95 posts
Re: Recognising a Bad User Interface at First Glance
#22>Use of image-only icons/buttons that have no distinctive meaning There's nothing worse than this, along with no alt-text on web pages. With font-icons being so common nowadays, designers want to remove all text and revert back to hieroglyphics.
Re: Recognising a Bad User Interface at First Glance
#23As someone who hasn't worked in the software industry yet, stories like these are beginning to horrify me. Is the bar really this low?
Re: Recognising a Bad User Interface at First Glance
#24Earlier quoted context omitted.
Literacy and user interfaces are not related. Literacy is a tool people use to record and transmit information, which in turn allows people to learn and improve themselves. Software is meant to accomplish a task, the UI being the way you explain to the computer I don't care much about the process of how paper and bindings are made, I just want to be able to read my book. Most users prefer the software just do what th…
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Re: Recognising a Bad User Interface at First Glance
#25>Use of image-only icons/buttons that have no distinctive meaning There's nothing worse than this, along with no alt-text on web pages. With font-icons being so common nowadays, designers want to remove all text and revert back to hieroglyphics.
I've heard it expressed this way: "A picture is worth a thousand words, but there are times when a single word will do."
Re: Recognising a Bad User Interface at First Glance
#26I seriously disagree with this particular assertion. I find that "flat" design trends make things much less usable, and this is no exception. It is far easier to group things with visual references than with lack-of-visual-references. And it is far easier to find things like buttons if there are, say, actual indications that they are buttons.
Re: Recognising a Bad User Interface at First Glance
#27Earlier quoted context omitted.
I've heard it expressed this way: "A picture is worth a thousand words, but there are times when a single word will do."
You don't have to localize icons which is a feature.
Or rather:
You can design an icon that doesn't need to be localized. But unless you design for it, it very well may need to be localized.
Things like thumbs-up/down, any sort of animal icon... Even trash cans.
Re: Recognising a Bad User Interface at First Glance
#28I agree with some of the points (like ambiguous icons and vague error messages), but not all of them. ‘If you are an X, then you have to fill in Y and Z. If you are not an X, please only fill in Z, unless Z=1, then you should fill Y too.’ This could be simplified considerably: "Fill in Z. If you are X or Z=1, fill in Y." Although I'm not surprised that refactoring boolean expressions is something that a lot of people…
If I have to solve an equation to user your app, a) I won't, b) It's badly designed.
Re: Recognising a Bad User Interface at First Glance
#29Earlier quoted context omitted.
I've heard it expressed this way: "A picture is worth a thousand words, but there are times when a single word will do."
You don't have to localize icons which is a feature.
I'd consider doing things just to make development a little easier at the expense of many users' ability to operate the UI is most certainly a bug and not a feature.
Re: Recognising a Bad User Interface at First Glance
#30> Unneeded use of separating lines, grouping boxes,.. less of these = easier on the eye. I seriously disagree with this particular assertion. I find that "flat" design trends make things much less usable, and this is no exception. It is far easier to group things with visual references than with lack-of-visual-references. And it is far easier to find things like buttons if there are, say, actual indications that they…