Live data from Hacker News

Empire of Code – Space Strategy Game from CheckIO

checkio.org

21–30 of 31 posts

Re: Empire of Code – Space Strategy Game from CheckIO

#22

The original Empire - http://www.classicempire.com I had often thought of making the computer strategy pluggable, so that players could build their own bots and have them compete. It would be fun, and an enormous time waster :-)

Didn't minecraft's Notch say he was going to make a space game similar to something like this?

Re: Empire of Code – Space Strategy Game from CheckIO

#23

The original Empire - http://www.classicempire.com I had often thought of making the computer strategy pluggable, so that players could build their own bots and have them compete. It would be fun, and an enormous time waster :-)

I grew up playing this as a kid, and I still have a copy installed. It is a simple, unassuming game, with the curious property of erasing large blocks of time from memory

Re: Empire of Code – Space Strategy Game from CheckIO

#24
post #22

The original Empire - http://www.classicempire.com I had often thought of making the computer strategy pluggable, so that players could build their own bots and have them compete. It would be fun, and an enormous time waster :-)

Didn't minecraft's Notch say he was going to make a space game similar to something like this?

I think that was 0x10c, I think he abandoned it:

https://en.wikipedia.org/wiki/0x10c

Re: Empire of Code – Space Strategy Game from CheckIO

#26

I love CheckIO and can't wait to play with this! I'm an elementary school teacher, and this past semester I taught programming to 4th and 5th graders. We progressed through Code.org to independent Scratch projects to writing Python. Taking that last step from graphics to text/Scratch to Python was a hard one for the kids. I'd been thinking about using something like CodeCombat with them next year, but I'm excited to…

What are your thoughts on scheme vs. python for teaching programming grades 4-8? UC Berkeley switched from SICP to (SICP - Scheme + Python) and I love both scheme and python but haven't the foggiest idea which is actually better for the student. I grew up on Simply Scheme (by Brian Harvey and Matt Wright) and SICP. In the mid 90s, python wasn't available as an option for me. After using HyperTalk '92-'95, learning Scheme was enlightening, and it was my language of choice '96-'04. Then I found python in '04, which addressed the "thicket of incompatible implementations" problems Scheme had and provided more powerful data structures (list and dict) out of the box. Python code is easier on the eyes as well; the human eye is not designed to quickly differentiate six ")" in a row from five ")" in a row.

The added syntactic readability of python comes at the cost of increased complexity of the parser, complicating the design of the meta-circular interpreter (SICP ch. 4).

The added power of the built-in data structures (list and dict) comes at the cost of increased complexity of the implementation of the built-in library, complicating the design of the explicit control evaluator (SICP ch. 5).

What are your thoughts? Is there any hope of adapting the ideas of SICP for 4th-8th graders?

Re: Empire of Code – Space Strategy Game from CheckIO

#27

The original Empire - http://www.classicempire.com I had often thought of making the computer strategy pluggable, so that players could build their own bots and have them compete. It would be fun, and an enormous time waster :-)

I grew up playing this as a kid, and I still have a copy installed. It is a simple, unassuming game, with the curious property of erasing large blocks of time from memory

I also keep thinking I should port it to javascript, so it can be run in a browser. Just think on those interminable waits at the airport you could be playing Empire!

Re: Empire of Code – Space Strategy Game from CheckIO

#28
post #6

Earlier quoted context omitted.

Hi! CheckiO community manager here. We're about to begin sending invitations, just subscribe on empireofcode.com and you'll get your invitation really soon!

You responded to a complaint about the website providing insuffcient information about the game and simply asking for an email address... with no information about the game and a request for an email address. I hope the game itself is more logical than this.

Have you tried scrolling landing page? There's more info on the bottom of the page :)
Post reply on HN