I had often thought of making the computer strategy pluggable, so that players could build their own bots and have them compete. It would be fun, and an enormous time waster :-)
Empire of Code – Space Strategy Game from CheckIO
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Re: Empire of Code – Space Strategy Game from CheckIO
#22The original Empire - http://www.classicempire.com I had often thought of making the computer strategy pluggable, so that players could build their own bots and have them compete. It would be fun, and an enormous time waster :-)
Re: Empire of Code – Space Strategy Game from CheckIO
#23The original Empire - http://www.classicempire.com I had often thought of making the computer strategy pluggable, so that players could build their own bots and have them compete. It would be fun, and an enormous time waster :-)
Re: Empire of Code – Space Strategy Game from CheckIO
#24The original Empire - http://www.classicempire.com I had often thought of making the computer strategy pluggable, so that players could build their own bots and have them compete. It would be fun, and an enormous time waster :-)
Didn't minecraft's Notch say he was going to make a space game similar to something like this?
Re: Empire of Code – Space Strategy Game from CheckIO
#25Re: Empire of Code – Space Strategy Game from CheckIO
#26I love CheckIO and can't wait to play with this! I'm an elementary school teacher, and this past semester I taught programming to 4th and 5th graders. We progressed through Code.org to independent Scratch projects to writing Python. Taking that last step from graphics to text/Scratch to Python was a hard one for the kids. I'd been thinking about using something like CodeCombat with them next year, but I'm excited to…
The added syntactic readability of python comes at the cost of increased complexity of the parser, complicating the design of the meta-circular interpreter (SICP ch. 4).
The added power of the built-in data structures (list and dict) comes at the cost of increased complexity of the implementation of the built-in library, complicating the design of the explicit control evaluator (SICP ch. 5).
What are your thoughts? Is there any hope of adapting the ideas of SICP for 4th-8th graders?
Re: Empire of Code – Space Strategy Game from CheckIO
#27The original Empire - http://www.classicempire.com I had often thought of making the computer strategy pluggable, so that players could build their own bots and have them compete. It would be fun, and an enormous time waster :-)
I grew up playing this as a kid, and I still have a copy installed. It is a simple, unassuming game, with the curious property of erasing large blocks of time from memory
Re: Empire of Code – Space Strategy Game from CheckIO
#28Earlier quoted context omitted.
Hi! CheckiO community manager here. We're about to begin sending invitations, just subscribe on empireofcode.com and you'll get your invitation really soon!
You responded to a complaint about the website providing insuffcient information about the game and simply asking for an email address... with no information about the game and a request for an email address. I hope the game itself is more logical than this.
Re: Empire of Code – Space Strategy Game from CheckIO
#29Re: Empire of Code – Space Strategy Game from CheckIO
#30When is that going to come?