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TIS-100 Tessellated Intelligence System

zachtronics.com

21–26 of 26 posts

Re: TIS-100 Tessellated Intelligence System

#21

Looks cool, and I've enjoyed Zachtronics games before. I wish the demo video was longer and gave a better idea of the gameplay, though. I might throw the $7 at it anyway to find out. I've had a vague desire for a game like this lately. I wasn't really around for the early computing era (my first computer was a 486), but I've played with the old machines and learned a lot of the history. There's a special kind of fun…

> I wish the demo video was longer and gave a better idea of the gameplay, though. I might throw the $7 at it anyway to find out. Just spent about an hour and a half playing with it. What isn't obvious from the video is that the resources at each compute node are very constrained. You only get one accumulator register, and one additional "backup" register that isn't directly addressable. Furthermore, the size of each…

[deleted]

Re: TIS-100 Tessellated Intelligence System

#24

Too bad it's Windoze only.

Run it in wine, thats what I'm doing till the official OSX release comes.

If you're saying it works with Wine (which OS X version?), I'll do that. Unfortunately, only a fraction of games work with the combination of [Wine, OS X version] that happens to be my current system. Games that work with Wine in 10.6 won't in 10.10.

Re: TIS-100 Tessellated Intelligence System

#25

Looks cool, and I've enjoyed Zachtronics games before. I wish the demo video was longer and gave a better idea of the gameplay, though. I might throw the $7 at it anyway to find out. I've had a vague desire for a game like this lately. I wasn't really around for the early computing era (my first computer was a 486), but I've played with the old machines and learned a lot of the history. There's a special kind of fun…

Your game design idea is very similar to 0x10c[1] from notch/mojang. Unfortunately it has been Indefinitely postponed.

[1] http://en.wikipedia.org/wiki/0x10c

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