I really like sqlite, lua and luajit's "C" implementations. For C++ I think Qt is pretty reasonable, also the Unreal Engine. I'm using Java at work at the moment (Google Web Toolkit mainly, and learning it on the fly), but feeling the love in there. Some things are crazy (enums :)), others looked strange at the begining (dependency injection), but I really like the interface / class split - the interface "Set" vs the…
Raise your hand if you've never been able to compile Qt outside of Linux. /me raises hand
What Good Are C, C++, and Java?
21–30 of 39 posts
Re: What Good Are C, C++, and Java?
#22Earlier quoted context omitted.
I don't think it's meant to be a comprehensive list, just a reminder that languages that many people consider "dead" or just "old fashioned" are in reality quite pervasive and power up many of our daily tools and apps.
... because those maintaining those dinosaurs haven't died yet and are holding back the next generation of programmers. Thanks, green-fielders, for ignoring all Programming Language research. If it weren't for you we'd be "stuck" with Smalltalk instead of Java and Lisp instead of C. So thanks (not).
Re: What Good Are C, C++, and Java?
#23Earlier quoted context omitted.
... because those maintaining those dinosaurs haven't died yet and are holding back the next generation of programmers. Thanks, green-fielders, for ignoring all Programming Language research. If it weren't for you we'd be "stuck" with Smalltalk instead of Java and Lisp instead of C. So thanks (not).
Are you sour because you don't understand pointers, or something? I'm 22 and I almost exclusively use C++, C, and x86 assembly. These types of languages are not going anywhere, and a fair portion "the next generation of programmers" is perfectly fine with that.
I'm just angry that new programmers still have to pay towards the technical debt of old school programmers.
It's sad to see that we're losing new programmers to old paradigms. Just so you know the state of the art, there are people out there mathematically proving that the operating system cores they wrote have no bugs. So long as you insist on managing everything yourself because "speed, man" you will continue to work overtime chasing bugs that aren't your fault (the fault is squarely on the paradigm called Von Neumann). Good luck wasting your life away making programs the most complicated way possible so you can feel productive. I'll be putting these Haskell Lego pieces together over here and let the compiler do all the work that you do manually. Because apparently your type of person (the type that accepts that status quo and thinks it's the best we've got and doesn't contribute to pushing for better things) will keep coming - these types of people are not going anywhere.
Re: What Good Are C, C++, and Java?
#24Earlier quoted context omitted.
Are you sour because you don't understand pointers, or something? I'm 22 and I almost exclusively use C++, C, and x86 assembly. These types of languages are not going anywhere, and a fair portion "the next generation of programmers" is perfectly fine with that.
No. I understood and wrote tutorials on pointers when I was 17. I never understood what people don't get about them. They literally exist in real life in the back of any indexed book. I'm just angry that new programmers still have to pay towards the technical debt of old school programmers. It's sad to see that we're losing new programmers to old paradigms. Just so you know the state of the art, there are people out…
Under Python in C++
Under PHP is C++
Under Haskell is a variant of C called C--
Under Lua is C
Under Perl is C
Is this because "the dinosaurs haven't died yet"? No. It's because writing a high-level programming language almost always requires a lower-level language. Under all of your high-level abstractions, there needs to be some compiles-to-assembly language that has access to memory management. Under all of your fancy high-level language debuggers, there needs to be some disassembly and translation of the assembly code to match the symbol databases for your high-level code. Under all of your binaries, there needs to be a kernel that can translate API calls, handle interrupts, dispatch exceptions, manage memory protection, and schedule threads.
Can you do all of this with Haskell? Sure. But the first Haskell compiler written in Haskell needs to be compiled by something. It can be C, C++, C--, or even assembly for all I care, but it has to exist. Even the first C compilers needed to be written in something that wasn't C.
The bottom line is that it has nothing to do with "technical debt". These languages exist because they can work on hardware without heavy frameworks weighing them down. They rely on the bare system, and not on a bunch of abstractions. And that's why they can be used as a layer between hardware and the much-needed abstractions brought to us by high-level languages.
These "old" languages have many strengths, and you're foolish to write them off just because their strengths don't fit your use-cases. Without the programmers that are "lost" to these "old paradigms", you would have nobody to maintain, develop, or secure your new paradigms. And that's a consequence that only considers one of the many strengths of these languages; there's many more consequences that we'd face if nobody new learned how to use them.
Re: What Good Are C, C++, and Java?
#25Earlier quoted context omitted.
No. I understood and wrote tutorials on pointers when I was 17. I never understood what people don't get about them. They literally exist in real life in the back of any indexed book. I'm just angry that new programmers still have to pay towards the technical debt of old school programmers. It's sad to see that we're losing new programmers to old paradigms. Just so you know the state of the art, there are people out…
And yet, under almost every high-level language that "does all the work that I do manually", what is there? Under Python in C++ Under PHP is C++ Under Haskell is a variant of C called C-- Under Lua is C Under Perl is C Is this because "the dinosaurs haven't died yet"? No. It's because writing a high-level programming language almost always requires a lower-level language. Under all of your high-level abstractions, th…
Your argument is its own counter-argument. Why is everyone running away from C so badly that they are even willing to put up with PHP? That's how much C sucks. The evidence is in everyone making other languages as soon as they can to get away from C. Look at Lua. People cannot even put up with writing their whole applications in C, it's such a pain, they need an escape valve called Lua so they can breath a little.
That things are built atop C is the story of Academia in the USA. They have predominantly taught ALGOL-like languages and favored the Von Neumann architecture to complete detriment of Lambda Calculus. So it's because it's all people know, and they don't know any better. C is so much the wrong language to write programming languages in, that they wrote Yacc, Bison, etc because programming parsers and lexers are so impossibly difficult to write in such a limited language like C, that people gave up, and made tools to generate C code for them. Eww. And that's the industry standard, some smelly C code that vomits more C code that no one can write because C doesn't offer the appropriate abstractions to deal with the problem. That's technical debt. Your language is so weak no one has the balls to write a parser on it? Well guess what, throw it in the garbage and start over. Do not pass on that technical debt to further generations. If a language is weak, stop all work on it, move on to a stronger language that can express more things.
Which is why from very early on two schools of thought diverged and... just read "Worse is Better". :)
Point is, C people think worse is better, they don't want to take the time to make sure their stuff is solid because they like to brag that they get so much done and so clearly C must be better. I can make 10 sand castles in under an hour but when the sea flows it takes them with it. But no tsunami can take a stone castle. Why don't you want to strive to build stone castles?
As a final point, consider that your precious C programs and the C compiler can only run because of the CPU, which was not written in C nor in any Von Neumann language - oh no, they were written functionally, with only logic gates, in a dataflow-oriented way, because you know, they really needed this to work. That's why CPUs don't have bugs - they picked a better starting language than C, with a principled approach (logic) that is amenable to mathematical verification. Guess what - functional programming languages are also increasingly more amenable to mathematical verification. Once this is popularized, you'll be delegated to maintaining the old sand castles from dinosaurs while we will be building stone castles over here. Join us. :)
Re: What Good Are C, C++, and Java?
#26Earlier quoted context omitted.
And yet, under almost every high-level language that "does all the work that I do manually", what is there? Under Python in C++ Under PHP is C++ Under Haskell is a variant of C called C-- Under Lua is C Under Perl is C Is this because "the dinosaurs haven't died yet"? No. It's because writing a high-level programming language almost always requires a lower-level language. Under all of your high-level abstractions, th…
That's the Stroustrup argument - it's everywhere so it must be good! Like dust, or herpes. Your argument is its own counter-argument. Why is everyone running away from C so badly that they are even willing to put up with PHP? That's how much C sucks. The evidence is in everyone making other languages as soon as they can to get away from C. Look at Lua. People cannot even put up with writing their whole applications i…
Re: What Good Are C, C++, and Java?
#27Earlier quoted context omitted.
That's the Stroustrup argument - it's everywhere so it must be good! Like dust, or herpes. Your argument is its own counter-argument. Why is everyone running away from C so badly that they are even willing to put up with PHP? That's how much C sucks. The evidence is in everyone making other languages as soon as they can to get away from C. Look at Lua. People cannot even put up with writing their whole applications i…
I give up. You are literally drenched in a dogmatic hate for low-level and far too under-educated to argue with.
Re: What Good Are C, C++, and Java?
#28Earlier quoted context omitted.
And yet, under almost every high-level language that "does all the work that I do manually", what is there? Under Python in C++ Under PHP is C++ Under Haskell is a variant of C called C-- Under Lua is C Under Perl is C Is this because "the dinosaurs haven't died yet"? No. It's because writing a high-level programming language almost always requires a lower-level language. Under all of your high-level abstractions, th…
That's the Stroustrup argument - it's everywhere so it must be good! Like dust, or herpes. Your argument is its own counter-argument. Why is everyone running away from C so badly that they are even willing to put up with PHP? That's how much C sucks. The evidence is in everyone making other languages as soon as they can to get away from C. Look at Lua. People cannot even put up with writing their whole applications i…
> As a final point, consider that your precious C programs and the C compiler can only run because of the CPU, which was not written in C nor in any Von Neumann language - oh no, they were written functionally, with only logic gates, in a dataflow-oriented way, because you know, they really needed this to work. HDL's are not "only" logic gates. Have you developed anything substantial in a HDL? I'd think the lack of recursion alone would cleanly delineate them from anything functional. My own work with FPGA's started without language, literally wiring things together in a GUI. That's the legacy ASIC design descended from, not a functional ivory tower.
> That's why CPUs don't have bugs - they picked a better starting language than C, with a principled approach (logic) that is amenable to mathematical verification. iHDL is not a "better" language than C. Imagine having to specify the exact opcode you wanted the linker to emit for a particular instruction, that's the level of dipping into implementation details that HDL's allow. It's not uncommon to have "behavioral" code that is checked in concert with the rest of the design, "implementation" code representing the actual circuit, and some poor engineer tasked with signing off that the two are equivalent without the ability to simulate all inputs. Formal verification is a specialized technique that is only used on vanishingly small parts of the design. At no point in the consideration of an HDL for a new design is "amenable to mathematical verification" given weight.
Another slight problem with your argument: CPU's DO have bugs. Google up "Intel Errata" and prepare for your stone castle to be torn apart. If you'd like to duck this and say that they're esoteric and don't matter, I'd really like to know what you think about the TSX-killing errata that's essentially set back parallel computing in a measurable way. Why wasn't this subjected to formal verification magic?
> Guess what - functional programming languages are also increasingly more amenable to mathematical verification. Once this is popularized, you'll be delegated to maintaining the old sand castles from dinosaurs while we will be building stone castles over here. Join us. :) You don't understand what you're comparing to with enough fidelity to trust the end result.
The easiest way to imagine a CPU design team is that it's Just Another Software project. The only extra constraints are that you can't run it full speed. You can simulate a 5GHz chip at 5Hz with SW-like visibility. At some point in the alpha, the team will spend a few million dollars to wait 8 weeks to get a few dozen test chips that will run at full speed, with near-zero visibility. So the question is how much extra unit testing would you do, on each of those models, with those kind of timelines.
Formal verification doesn't make a dent on modern CPU design. It's all these extra considerations (read:bodies) taken during the design process that make up the gap. Please, try to educate yourself before going off on half-baked assumptions based on superficial similarities.
Re: What Good Are C, C++, and Java?
#29Earlier quoted context omitted.
That's the Stroustrup argument - it's everywhere so it must be good! Like dust, or herpes. Your argument is its own counter-argument. Why is everyone running away from C so badly that they are even willing to put up with PHP? That's how much C sucks. The evidence is in everyone making other languages as soon as they can to get away from C. Look at Lua. People cannot even put up with writing their whole applications i…
Detailed reply below, but I'm going to agree with the other child and say that you're vastly under-educated in this area and arguing from a point of ignorance. CPU's are not written in a "functional" manner, any similarity is superficial at best and certainly not anything to base practices on. CPU's are relatively, not completely as you so carelessly asserted, bug-free through a development process with high standard…
For a CPU to take the next step and decide what work to do at each clock cycle it needs only its inputs - it need not inspect the previous work it did in order to decide what to do next - it simply reads the next opcode the user wants to execute, and does it. That means it is referentially transparent. Which means it's tons more functional than C.
I will grant you though that I was wrong that CPUs never have bugs, they do and I appreciate your opening my eyes to that. Lots of interesting reading ahead of me. Let me ask you, then. Do you think CPUs have so few bugs just because of more stringent testing, or because of referential transparency and the fact that they a CPU is not a state machine like a C program is?
Re: What Good Are C, C++, and Java?
#30Earlier quoted context omitted.
Detailed reply below, but I'm going to agree with the other child and say that you're vastly under-educated in this area and arguing from a point of ignorance. CPU's are not written in a "functional" manner, any similarity is superficial at best and certainly not anything to base practices on. CPU's are relatively, not completely as you so carelessly asserted, bug-free through a development process with high standard…
Thanks for the informative reply. A CPU might not be functional as in Haskell with recursion and types, but it is a weaker kind of functional in the sense that given the same inputs it will return the same outputs - it has no state, and even memory access is just a function to set or read from an address and those functions never fail, never throw null pointer exceptions, etc. Do you disagree that a circuit is more a…
I'm trying to imagine what paucity of knowledge about a CPU you can have to say something like "no state." Registers? The program counter? The megabytes of caches? You've got to be stretching the definition of "state" beyond recognition. Each CPU has at least a few dozen, up to a few hundred, fuses covering everything from PLL tuning values to the vendor string.
CPU's are not deterministic, in the sense that given the same inputs it will return the same outputs. Have you never powercycled a system to have it come up when no "state" was changed? A single degree difference can cause transitions to different power states. A PLL might not lock on the same cycle. Electrical systems are ugly nightmares and it's just speaking to the quality of the abstractions that have been presented to you that you think otherwise.
> and even memory access is just a function to set or read from an address and those functions never fail, never throw null pointer exceptions, etc. Do you disagree that a circuit is more an example of data-flow paradigm than an example of the state-machine paradigm?
I'm not sure how to answer this. Everything's built as a series of state machines. Crack open a PRM and see state machines explicitly drawn out with all their transition arcs. If we're talking about generic "circuits," take a look at something like the PCIe LTSSM. PCIe is all about shoveling data from point to point, pretty dataflow-oriented, but it's behavior is specified as a combination of state machines.
> For a CPU to take the next step and decide what work to do at each clock cycle it needs only its inputs - it need not inspect the previous work it did in order to decide what to do next - it simply reads the next opcode the user wants to execute, and does it. That means it is referentially transparent. Which means it's tons more functional than C.
You're not talking about a "CPU" here. You're talking about the abstraction that a CPU provides about how it's assembly instructions will be interpreted. Normally it's not really an issue, people blur that all the time, but you're using statements about the abstraction to talk about the concrete. Map instead of the territory.
If CPU's were implemented in the fashion you describe they'd be incredibly slow. They HAVE to consider what they did before, what they're doing next, and how it all relates to the current instruction. There are prefetch blocks that just watch traffic, completely unaware of the actual instruction stream, just looking for patterns and optimistically pulling things into the cache. There's a ton of state just to keep up the illusion that things are happening sequentially, instruction by instructions, instead of out-of-order as possible to keep execution units humming.
> I will grant you though that I was wrong that CPUs never have bugs, they do and I appreciate your opening my eyes to that. Lots of interesting reading ahead of me. Let me ask you, then. Do you think CPUs have so few bugs just because of more stringent testing, or because of referential transparency and the fact that they a CPU is not a state machine like a C program is?
CPU's have so few bugs because of more stringent testing. There is no functional magic happening. It's just hard work by a lot of talented people. Please respect their effort.