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NES graphics – Part 1

dustmop.io

21–29 of 29 posts

Re: NES graphics – Part 1

#22

> Original NES developers probably had some sort of toolchains, but whatever they were, they have been lost to history. "Lost to history"? Really? The developers are still alive, you could have, you know, sent them an email and asked.

eeeh NDA will probably prohibits, hence lost

Re: NES graphics – Part 1

#24

> Original NES developers probably had some sort of toolchains, but whatever they were, they have been lost to history. "Lost to history"? Really? The developers are still alive, you could have, you know, sent them an email and asked.

Japanese developers from that era are famously secretive. I have heard that Nintendo has a reputation for being particularly shortcoming with information to journalists or historians.

Re: NES graphics – Part 1

#25

> Original NES developers probably had some sort of toolchains, but whatever they were, they have been lost to history. "Lost to history"? Really? The developers are still alive, you could have, you know, sent them an email and asked.

This webpage:

https://seanmalstrom.wordpress.com/2011/08/19/email-a-look-i...

shows Nintendo programmers plugging away at HP 64000 which was likely corporate-owned and long destroyed

http://en.wikipedia.org/wiki/HP_64000

Re: NES graphics – Part 1

#26
post #20
post #6

During that time, Nintendo knew how to work with game studios. The color palette is one of the most powerful examples I remember, it encompasses the technical and the artistic domains, developers and designers. With the SNES they got even further by adding composition in a way that was incredibly intuitive. Glad you produced this article. So much memories.

> it encompasses the technical and the artistic domains these days, the amount of knowledge required in those two domains are such that no one person can be an expert in both ( at least,for a non-genius!). Think about 3D artists, and think about people who write the pipeline and tools etc for them - one does not know anything about the other really. I wish there's a way to simplify it all so that modern games can be…

True, but today's studios need the proper APIs and hardware to produce the games people want. Nintendo is failing to provide such basis for development and that's one its biggest mistakes.

Re: NES graphics – Part 1

#27
post #6

During that time, Nintendo knew how to work with game studios. The color palette is one of the most powerful examples I remember, it encompasses the technical and the artistic domains, developers and designers. With the SNES they got even further by adding composition in a way that was incredibly intuitive. Glad you produced this article. So much memories.

The color limitations of the NES made it look so dated so quickly. The resolution isn't much lower than the SNES but there are so few colors available compared to the 32,768 colors of the SNES.

Re: NES graphics – Part 1

#28
post #6

During that time, Nintendo knew how to work with game studios. The color palette is one of the most powerful examples I remember, it encompasses the technical and the artistic domains, developers and designers. With the SNES they got even further by adding composition in a way that was incredibly intuitive. Glad you produced this article. So much memories.

Funny thing about the NES palette is it's actually spectacularly poorly chosen. It has no yellow and dedicates 10 entries to black.

Source: http://www.thealmightyguru.com/Games/Hacking/Wiki/index.php?...

Re: NES graphics – Part 1

#29
post #28
post #6

During that time, Nintendo knew how to work with game studios. The color palette is one of the most powerful examples I remember, it encompasses the technical and the artistic domains, developers and designers. With the SNES they got even further by adding composition in a way that was incredibly intuitive. Glad you produced this article. So much memories.

Funny thing about the NES palette is it's actually spectacularly poorly chosen. It has no yellow and dedicates 10 entries to black. Source: http://www.thealmightyguru.com/Games/Hacking/Wiki/index.php?...

> dedicates 10 entries to black

I highly doubt this is because it was "poorly chosen" - it seems this must be due to some sort of technical limitation.

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