NES graphics – Part 1
21–29 of 29 posts
Re: NES graphics – Part 1
#22> Original NES developers probably had some sort of toolchains, but whatever they were, they have been lost to history. "Lost to history"? Really? The developers are still alive, you could have, you know, sent them an email and asked.
Re: NES graphics – Part 1
#23Re: NES graphics – Part 1
#24> Original NES developers probably had some sort of toolchains, but whatever they were, they have been lost to history. "Lost to history"? Really? The developers are still alive, you could have, you know, sent them an email and asked.
Re: NES graphics – Part 1
#25> Original NES developers probably had some sort of toolchains, but whatever they were, they have been lost to history. "Lost to history"? Really? The developers are still alive, you could have, you know, sent them an email and asked.
https://seanmalstrom.wordpress.com/2011/08/19/email-a-look-i...
shows Nintendo programmers plugging away at HP 64000 which was likely corporate-owned and long destroyed
Re: NES graphics – Part 1
#26During that time, Nintendo knew how to work with game studios. The color palette is one of the most powerful examples I remember, it encompasses the technical and the artistic domains, developers and designers. With the SNES they got even further by adding composition in a way that was incredibly intuitive. Glad you produced this article. So much memories.
> it encompasses the technical and the artistic domains these days, the amount of knowledge required in those two domains are such that no one person can be an expert in both ( at least,for a non-genius!). Think about 3D artists, and think about people who write the pipeline and tools etc for them - one does not know anything about the other really. I wish there's a way to simplify it all so that modern games can be…
Re: NES graphics – Part 1
#27During that time, Nintendo knew how to work with game studios. The color palette is one of the most powerful examples I remember, it encompasses the technical and the artistic domains, developers and designers. With the SNES they got even further by adding composition in a way that was incredibly intuitive. Glad you produced this article. So much memories.
Re: NES graphics – Part 1
#28During that time, Nintendo knew how to work with game studios. The color palette is one of the most powerful examples I remember, it encompasses the technical and the artistic domains, developers and designers. With the SNES they got even further by adding composition in a way that was incredibly intuitive. Glad you produced this article. So much memories.
Source: http://www.thealmightyguru.com/Games/Hacking/Wiki/index.php?...
Re: NES graphics – Part 1
#29During that time, Nintendo knew how to work with game studios. The color palette is one of the most powerful examples I remember, it encompasses the technical and the artistic domains, developers and designers. With the SNES they got even further by adding composition in a way that was incredibly intuitive. Glad you produced this article. So much memories.
Funny thing about the NES palette is it's actually spectacularly poorly chosen. It has no yellow and dedicates 10 entries to black. Source: http://www.thealmightyguru.com/Games/Hacking/Wiki/index.php?...
I highly doubt this is because it was "poorly chosen" - it seems this must be due to some sort of technical limitation.