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Valve shuts down paid mod system after pressure from gamers

bbc.co.uk

21–30 of 282 posts

Re: Valve shuts down paid mod system after pressure from gamers

#22
I actually think that most people missed the big issue with paid mods. If anyone can upload a mod to steam, that means that it would force modders of free mods to upload these as well - otherwise they're in danger of someone else uploading their content and earning money on it.

Re: Valve shuts down paid mod system after pressure from gamers

#24
post #4

Earlier quoted context omitted.

Ditto. I'd quite happily pay for mods - they add value, there's more a chance of bugs being fixed, Steam would make installation less of a hassle. But 25% going to the authors is awful. The game's original creators - who already benefit from increased sales - additionally get more of the revenue than the actual mod creator.

I don't understand, Steam hosts mods for free, so why would they want such a huge chunk? Then Bethesda just needs a minor incentive for developing the mod tools, which were already funded for the creation of the game (I imagine they use the same tools, if not something more advanced, correct me if I'm wrong?). In fact the mod tools don't get updated all that often after being released as far as I'm aware.

I dunno, a mod store could raise the support necessary for running a store by an order of magnitude or two. Plus, to their credit, it seems like they were spitballing and ready to revise.

EDIT: Actually, they will get a favorable reaction to a much more reasonable compensation (say 25%) to content creators now that the community has gotten the worst of its reaction out. It might even be calculated.

Re: Valve shuts down paid mod system after pressure from gamers

#25
post #6

I think Valve/Steam (and Bethesda) really screwed up on this one. Although the idea of modders being fairly compensated for their work is a great idea the execution was poor at best. Only 25% going to the content creators? Really? And a poor returns mechanism, getting a refund gets you banned from the steam store for 7 days to stop abuse. That's a poor returns policy when you're buying things like mods that might be…

I think the more important thing is they actually responded to their users. Valve is a model company. Live and learn.

Too afraid to lose users to proceed with their vision.

Re: Valve shuts down paid mod system after pressure from gamers

#26

I think Valve/Steam (and Bethesda) really screwed up on this one. Although the idea of modders being fairly compensated for their work is a great idea the execution was poor at best. Only 25% going to the content creators? Really? And a poor returns mechanism, getting a refund gets you banned from the steam store for 7 days to stop abuse. That's a poor returns policy when you're buying things like mods that might be…

The whole EA getting off Steam fiasco is something similar, except a new policy in Steam wants 30% of anyone's revenue for DLC even if you setup your own payment system, and distribution system. So Steam would be getting money for doing absolutely nothing.

As a user, I'm totally fine with that. PC game distribution was so braindead that third parties (Steam, etc.) could strong-arm their way into un-bundling. Having chosen a payment and download system I'm not inclined to let game publishers try to force me into a different one, and whatever financial incentives Valve can apply to make that painful is great.

Re: Valve shuts down paid mod system after pressure from gamers

#27
post #23

I just don't think gamers understand, if you pay for high quality mods, your gonna get more high quality mods. It's a bit like the crazy excuses people make for pirating games.

but 25% goes to creators, 45% to bethesda and valves standard 30% fee for transactions?

25% is awfully low, honestly.

Re: Valve shuts down paid mod system after pressure from gamers

#28
post #17
post #6

Earlier quoted context omitted.

I think the more important thing is they actually responded to their users. Valve is a model company. Live and learn.

I don't to sound like a pessimist but reading the blog post on Steam I can't help but notice: "We understand our own game's communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating." Translation: "We'll let it go this time ". It wouldn't surprise me if the next Bethesda game had that very same system baked-in right from the st…

Yeah, they ONLY removed it from Skyrim. Other games will be getting it (although probably modified).

Re: Valve shuts down paid mod system after pressure from gamers

#29
post #20

Earlier quoted context omitted.

They still think that "the problem" was that they were asking for mods to be compensated(and that the exiting mod community doesn't like commercialism), not that they were keeping 3/4 of it.

Valve kept 30%, Bethesda kept 45% and modders got the rest. It's not just Valve's fault.

Wow, Bethesda is sure greedy in a self-punishing way. I mean you have to buy the game before buying mods. Surely 5-10% would be enough.

Re: Valve shuts down paid mod system after pressure from gamers

#30

I think Valve/Steam (and Bethesda) really screwed up on this one. Although the idea of modders being fairly compensated for their work is a great idea the execution was poor at best. Only 25% going to the content creators? Really? And a poor returns mechanism, getting a refund gets you banned from the steam store for 7 days to stop abuse. That's a poor returns policy when you're buying things like mods that might be…

It should be the other way around: Steam keeps 25% brokerage.
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