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Space.js – HTML-driven narrative 3D-scrolling

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Re: Space.js – HTML-driven narrative 3D-scrolling

#21
post #19

There are ways of doing scroll-based storytelling right but this ain't it. This library does have the right idea that scrolling should be continuous, but if you over- or underscroll the content you get trapped in a weird middle ground of a tween between two states, and it's frustrating to exactly line up your viewport to the content so it's readable. Mike Bostock wrote a pretty good post about scroll-based storytelli…

Heres a great storytelling example from http://bost.ocks.org/mike/

http://www.nytimes.com/newsgraphics/2013/10/27/south-china- sea/

Re: Space.js – HTML-driven narrative 3D-scrolling

#22

These comments are very narrow-minded and hostile. This is wonderful execution. It's really hard to create something that's so easy to use. Its API looks surprisingly elegant. As for the use cases and UX, remember that there's many types of projects. This could be used in a way that helps the UX for some kinds of experiences. Just because this would be bad for your work, or the sites you like to go to, doesn't mean i…

I don't question the technical achievement. This is just a prime example of 'Being so concerned with whether or not they could, that they didn't stop to consider whether they should.'

Also, even if I were to want to use it, it's too heavily dependent on scroll speed. It's completely unusable on my computer unless I use the down arrow.

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