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Valve Announces Source 2, and It’ll Be Free

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Re: Valve Announces Source 2, and It’ll Be Free

#24
post #16

Earlier quoted context omitted.

In 2015 oversaturation simply isn't a problem in any tech market. Social media and the internet allows you to identify duds a mile away. Those who care will use it. Those who don't won't be causing a crash any time soon.

I don't think Call of Duty is going to get wiped out or anything. Free to play phone games, though, for instance? Not saying I'm certain, but I could see it happening.

Well they are 99.9% garbage anyway.

Re: Valve Announces Source 2, and It’ll Be Free

#25

Unreal, Unity and now Source within just a few days from each other... It looks like the game engine market is commoditizing rapidly.

They've begun to realize that owning a platform is at least as valuable as owning an engine and game development shop.

Re: Valve Announces Source 2, and It’ll Be Free

#26
post #11

Earlier quoted context omitted.

In isolation, I agree with you -- this is what a competitive market looks like, Unity has forced the other engine makers to become more competitive. Competition is good. In the broader picture... I'm not sure. I keep thinking about the video game crash of '83, and how market oversaturation crippled American video game makers for years. I wonder if the constant lowering of barriers to entry isn't hastening something s…

In 2015 oversaturation simply isn't a problem in any tech market. Social media and the internet allows you to identify duds a mile away. Those who care will use it. Those who don't won't be causing a crash any time soon.

It's not a problem for consumers, but for indie game developers it may be. It's already hard enough making your money back with a 'good' game, the break even point could rise to 'great', with only 'amazing' games making decent money. Again, definitely not a problem for consumers but personally I don't want the video game industry to share the fate of the music industry.

Re: Valve Announces Source 2, and It’ll Be Free

#28

Odd that idTech, known historically as a corss platform engine that was unique for being opened after its profit was done, is now seemingly one of the more closed engines on the market.

They sold the company, and now Carmack at Oculus. It makes sense that the values of the company have changed.

Re: Valve Announces Source 2, and It’ll Be Free

#29
And to top that, not exactly an engine - but a level editor used by several Sony Studios, it also uses a framework that Sony released months ago:

https://github.com/SonyWWS/LevelEditor

https://github.com/SonyWWS/ATF (the framework)

https://github.com/SonyWWS/SLED (Debugger? for lua?)

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