It is amusing what happens when you make games that are "realistic" in a way which isn't fun for players but is like real life, and get to see how the player base reacts. Depression Quest springs to mind. Or way the book the protagonist of The Fault In Our Stars loves cuts off abruptly once the main character dies, which upsets her to no end.
Is 'SimCity' Homelessness a Bug or a Feature?
21–30 of 107 posts
Re: Is 'SimCity' Homelessness a Bug or a Feature?
#22It's an amusing thought, but I imagine that most of these people realise homelessness isn't really a problem you can simply fix by following some set of procedures. Ultimately it's a game to be played for entertainment, and if you can get some people to think about social issues as they play it that's wonderful, but it's still supposed to be enjoyable. Clearly homeless people in the game are impeding some peoples enj…
The 'final solution' option? It's been done in real life of course many times in many countries, but I don't think adding an option to Sim City to round them all up and shoot/gas/incinerate them, or build a 'killing fields' facility is really what people are looking for in that game. In DF we can get some distance from it because it's explicitly a fantasy world, but Sim City is a bit too close to emulating real life…
Re: Is 'SimCity' Homelessness a Bug or a Feature?
#23> "To me video games are the so-called 'real America,'" he said. "The real America operates according to a video game logic, and that game logic is neo-liberalism Homelessness is a real problem, but, uh... yeah. I'm going to flag this as essentially a political article (most everything vice.com publishes is). Maybe for his next book he can chronicle how Quake is the real America too, with the mutant monsters represen…
Well, I haven't played SimCity (or any games, for that matter) for a while now, but if I recall, this type of games was always more akin to central planning model than laissez-faire; or else they wouldn't be that playable.
Re: Is 'SimCity' Homelessness a Bug or a Feature?
#24It's an amusing thought, but I imagine that most of these people realise homelessness isn't really a problem you can simply fix by following some set of procedures. Ultimately it's a game to be played for entertainment, and if you can get some people to think about social issues as they play it that's wonderful, but it's still supposed to be enjoyable. Clearly homeless people in the game are impeding some peoples enj…
I've not played Dwarf Fortress for a while, but were there any consequences to killing the nobledwarfs like that? The game is so comprehensive I'm wondering if the creators considered that strategy.
Re: Is 'SimCity' Homelessness a Bug or a Feature?
#25> "To me video games are the so-called 'real America,'" he said. "The real America operates according to a video game logic, and that game logic is neo-liberalism Homelessness is a real problem, but, uh... yeah. I'm going to flag this as essentially a political article (most everything vice.com publishes is). Maybe for his next book he can chronicle how Quake is the real America too, with the mutant monsters represen…
Well, I haven't played SimCity (or any games, for that matter) for a while now, but if I recall, this type of games was always more akin to central planning model than laissez-faire; or else they wouldn't be that playable.
Re: Is 'SimCity' Homelessness a Bug or a Feature?
#26Earlier quoted context omitted.
Well, I haven't played SimCity (or any games, for that matter) for a while now, but if I recall, this type of games was always more akin to central planning model than laissez-faire; or else they wouldn't be that playable.
From my European perspective SimCity actually misses several city planning tools to reduce homelessness. The most important being the ability to build public housing and set up social services.
Re: Is 'SimCity' Homelessness a Bug or a Feature?
#27Earlier quoted context omitted.
Um, yes. It is indeed overtly and primarily political once you have rewritten it to be.
> Um, yes. It is indeed overtly and primarily political once you have rewritten it to be. I changed two words - I replaced America with France and "neo-liberalism" with "socialism".
Re: Is 'SimCity' Homelessness a Bug or a Feature?
#28Earlier quoted context omitted.
how does that make it political?
Let's rewrite it. Say it's some conservative commentator like Bill O'Reilly: "To me video games are the so-called 'real France,'" he said. "The real France operates according to a video game logic, and that game logic is socialism" That doesn't strike you as overtly and primarily political in nature? Beyond that, it's simply inane.
The same is true of homelessness where it is easy to discuss it in broad economic terms that can be dogmatic. But actually it is a social problem which means that it is caused by people breaking the agreed rules of the game. If a family member has no home you are supposed to let them sleep on the couch until they get back on their feet. When these basic societal rules break down we are only left with the state which is not a good replacment for family and friends.
Re: Is 'SimCity' Homelessness a Bug or a Feature?
#29Earlier quoted context omitted.
> Um, yes. It is indeed overtly and primarily political once you have rewritten it to be. I changed two words - I replaced America with France and "neo-liberalism" with "socialism".
Actually at first you used the word "communism", which is why I downvoted you and flagged your comment. You are just using inaccurate emotive language to rage wildly against a line in the article that offended your zealous patriotic/conservative sensibilities. You loudly complain about pretty much any article that contains a hint of politics you dislike. It just fills the comments with useless noise (I know I'm addin…
It helps to get rid of these articles and keep the site a good one for startups/hacking/interesting articles, so for me it's worthwhile.
The article doesn't hurt my feelings: I think it's genuinely silly and low-quality.
Re: Is 'SimCity' Homelessness a Bug or a Feature?
#30This is the $ 150 book?! with 438 pages?
This is easy money!