Author here. I was just about to go sleep when I noticed a retweet and a lot of new stars on Conception; this explains it. The linked C++ project was the result of an initial year of working on it, which culminated in a winning entry to LIVE 2013 contest [1] and me switching to working on a version of it written completely in Go [2]. I no longer work actively on the C++ version, but I do on the Go one [3]. Primarily,…
Conception – An experimental modern IDE written in Go
21–30 of 81 posts
Re: Conception – An experimental modern IDE written in Go
#22Earlier quoted context omitted.
It's really interesting to go back to my old notes and goals and, with hindsight, truly understand _why_ they didn't work out, and what it would take to make them work. It would be awesome if you could blog about it or share your notes!
I agree, that would be useful, if not the most useful thing I could do, so that my findings aren't in vain. Sadly, I don't do any blogging, but I'll see if I can do something about that.
Re: Conception – An experimental modern IDE written in Go
#23But I can't do the clicking and dragging. If the layout was automatic and controllable via keyboard, I'd give this a serious look.
Re: Conception – An experimental modern IDE written in Go
#24Author here. I was just about to go sleep when I noticed a retweet and a lot of new stars on Conception; this explains it. The linked C++ project was the result of an initial year of working on it, which culminated in a winning entry to LIVE 2013 contest [1] and me switching to working on a version of it written completely in Go [2]. I no longer work actively on the C++ version, but I do on the Go one [3]. Primarily,…
Re: Conception – An experimental modern IDE written in Go
#25Re: Conception – An experimental modern IDE written in Go
#26Give a bit of padding to your text blocks
Identify clearly the input from output
And adding syntax colouring will give it 300% sweetness.
Re: Conception – An experimental modern IDE written in Go
#27Is this similar to what Epic Games has been doing with their Unreal Engine, specifically the Blueprint system? The main difference appears to be that you can directly write code, which does seem more powerful. There's a lot of power in bridging the gap between developers and designers, would love to see where this goes.
Re: Conception – An experimental modern IDE written in Go
#28Re: Conception – An experimental modern IDE written in Go
#29Is this similar to what Epic Games has been doing with their Unreal Engine, specifically the Blueprint system? The main difference appears to be that you can directly write code, which does seem more powerful. There's a lot of power in bridging the gap between developers and designers, would love to see where this goes.
Not really. You're thinking of blueprints. They're quite different as there is no typing involved (beyond power user shortcuts) http://i.imgur.com/T2p18c5.png
Was curious what the main difference was.
Re: Conception – An experimental modern IDE written in Go
#30Earlier quoted context omitted.
Developers who re-invent/re-imagine some wheels usually realize at the end why the original wheels are designed like those. We, understandably, don't quite appreciate the work other people have done, where we consider their tradeoffs as mistakes. But when we do them ourselves, we eventually see the huge amount of conflicting goals, as tradeoff is the essence of engineering, or anything. However, almost all the good n…
>We, understandably, don't quite appreciate the work other people have done, where we consider their tradeoffs as mistakes. Part of this is because it's hard to differentiate between crap and something that was well-designed without putting the time into researching it. This leads developers to just assume most things are crap unfortunately.