Contrary to popular opinion, I think this is actually a terrible idea. By doing this, we are basically adding SIMD to the JS 'virtual machine'. IMO, we shouldn't standardize on API for things which are so low level and this is really like an implementation detail in the virtual machine. I would suggest two alternate approaches: 1. First come with a standard SIMD specification across CPUs. In some ways like the GL spe…
And, we certainly do have real-world use cases in mind. See [0] for one example. We're also interested in using SIMD for video codec development which can't always be done on GPUs.
[0] http://blogs.unity3d.com/2014/10/07/benchmarking-unity-perfo...
And if, in the future, Apple can show that auto-vectorization in this domain is more successful than their attempts so far have shown it to be, then JS engines can always just go back to implementing SIMD.js via a simple polyfill which the engine can auto-vectorize, leaving very little baggage in the language or implementations.