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64-bit and iOS 8 Requirements for New Apps

developer.apple.com

21–30 of 33 posts

Re: 64-bit and iOS 8 Requirements for New Apps

#21

This makes sense to me and easier to maintain the code. I won't have to support older versions. And my app can take advantage of the 64bit architecture.

I'm not sure why you'd say that. There's a lot of misinterpretation going on here. Read the text carefully (emphasis mine):

> new iOS apps uploaded to the App Store must include 64-bit support and be built with the iOS 8 SDK

You must include support for these items. There is no suggestion or requirement that a developer not support iOS7 (or iOS 6 for that matter).

This also only affects new apps. So basically:

* This only applies to new apps [1].

* This only requires that new apps include support for iOS 8 [2] and 64-bit.

* Developers can still support older versions of iOS.

That's just the basic breakdown of Apple's expectations. Your customers might still demand support for older iOS versions, so this isn't much of a change as far as legacy support goes.

1: I suppose it is open to interpretation whether "new iOS apps uploaded to the App Store" includes updated versions of older apps. It doesn't sound like that to me though.

2: Just because you use the iOS 8 SDK doesn't mean you can't/don't support earlier iOS versions. Quite the opposite actually, as iOS SDKs have specific provisions for supporting older versions (note, I'm not an iOS dev, but this is what I hear).

Re: 64-bit and iOS 8 Requirements for New Apps

#22
post #20

Ah, it finally happened. My company has a legacy-ish SDK that all our products are built on, and because of bad decisions in the past (like extensive use of C macros) it essentially cannot be ported to 64-bit. Luckily we're already building the replacement, but this is going to accelerate the requirement of having to migrate data from the old system to the new one.

At least it sounds like this only applies to new apps, not apps updates for apps that are already published. It would be great to get clarification on that though.

Yes -- the language is ambiguous.

Re: 64-bit and iOS 8 Requirements for New Apps

#23
post #10

Earlier quoted context omitted.

> I'm not sure why this is news otherwise. One reason is that, I believe, currently if even a single 32-bit app is loaded on a newer iOS device, all the standard 32-bit libraries have to be loaded into memory as well which causes increased memory pressure. This is a problem given that current iOS devices only have 1 GB of RAM. Getting older apps migrated to 64-bit is therefore a big deal for this reason alone.

I think HN has trained me to be very pessimistic about technology news. When I see a link posted like this without much commentary voted to the front page my first reaction is that it must be bad news.

If you pick up anything from HN, please don't let it be the pessimism :)

Re: 64-bit and iOS 8 Requirements for New Apps

#24

Ah, it finally happened. My company has a legacy-ish SDK that all our products are built on, and because of bad decisions in the past (like extensive use of C macros) it essentially cannot be ported to 64-bit. Luckily we're already building the replacement, but this is going to accelerate the requirement of having to migrate data from the old system to the new one.

Is there some problem with macros in the new SDK? Or is it that your macros are specific about word size?

The latter.

Re: 64-bit and iOS 8 Requirements for New Apps

#25
64 bit is already a requirement, right? We submitted an update a few weeks back and it wouldn't pass verification without us adding 64 bit support (which took a few days of work - it added a few issues but nothing major, they were just tricky to track down)

We're working on moving over to the iOS 8 SDK already. What a massive pain in the backside that is proving to be.

Re: 64-bit and iOS 8 Requirements for New Apps

#26

This makes sense to me and easier to maintain the code. I won't have to support older versions. And my app can take advantage of the 64bit architecture.

I'm not sure why you'd say that. There's a lot of misinterpretation going on here. Read the text carefully (emphasis mine): > new iOS apps uploaded to the App Store must include 64-bit support and be built with the iOS 8 SDK You must include support for these items. There is no suggestion or requirement that a developer not support iOS7 (or iOS 6 for that matter). This also only affects new apps. So basically: * This…

Building with a new SDK makes the app opt in to new behaviors even when targeting older iOS versions. This can be quite a hassle. Your perfectly working app - even when deployed on an iOS 8 device - will suddenly break in many fun ways merely from recompiling with a newer SDK: touch handling differs, margins may be weird, table headers vanish because various new methods aren't implemented, screen rotation suddenly gets enabled where you didn't expect, new keyboard metrics mess up your layout, etcetc. This happens because when the runtime detects that an app is built with an older SDK, it enables a bunch of compability behaviors that newly built apps cannot opt in to.

Re: 64-bit and iOS 8 Requirements for New Apps

#27
post #11
post #7

Earlier quoted context omitted.

I read the link, I was focusing on the "built with the iOS 8 SDK" part. I'm asking the question whether or not building with the iOS 8 SDK would preclude that code from running on iOS 7 or is that only if that code uses iOS 8 features. I'm not sure why this is news otherwise.

It's not worth being #5 on HN. You can target older versions of iOS.

An app targeting iOS 7 built with an iOS 8 SDK may act very different from the same source built with an iOS 7 SDK. The modernization is mandatory and will definitively force apps to update to the new ways.

Re: 64-bit and iOS 8 Requirements for New Apps

#28
post #25

64 bit is already a requirement, right? We submitted an update a few weeks back and it wouldn't pass verification without us adding 64 bit support (which took a few days of work - it added a few issues but nothing major, they were just tricky to track down) We're working on moving over to the iOS 8 SDK already. What a massive pain in the backside that is proving to be.

We also hit this - it was a bug, and was fixed within a couple days. They are now rolling this out intentionally on Feb 1.

This is a challenge for us because we use a large 3rd party library (WebRTC) that has a bunch of armv7 assembly in it, but Feb 1 should be enough time to get it sorted.

Re: 64-bit and iOS 8 Requirements for New Apps

#30
post #28
post #25

64 bit is already a requirement, right? We submitted an update a few weeks back and it wouldn't pass verification without us adding 64 bit support (which took a few days of work - it added a few issues but nothing major, they were just tricky to track down) We're working on moving over to the iOS 8 SDK already. What a massive pain in the backside that is proving to be.

We also hit this - it was a bug, and was fixed within a couple days. They are now rolling this out intentionally on Feb 1. This is a challenge for us because we use a large 3rd party library (WebRTC) that has a bunch of armv7 assembly in it, but Feb 1 should be enough time to get it sorted.

Ah nice, now that is frustrating. We just ended up fixing it, where did you find it was a bug? I find the communication between Apple and the general developer community is pretty difficult to come by (even after millions of installs of our app)
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