This looks fantastic. I'm a full time Unity developer that uses Clojure for all non gaming tasks, so I'm pretty much the perfect target market. My only concern is - do you have any way to have compatibility with IL2CPP[1]? As I understand it, there's a preview of the exporter already in Unity 5. Without it, WebGL will not work, and it would not be a surprise to see similar technology used for iPhone deployments in th…
IL2CPP has been on our radar for a while. We haven't gotten any real access to Unity 5 yet, so we can't say what the compatibility will be like for sure. But since IL2CPP acts on the CLR bytecode, and Arcadia emits valid CLR bytecode, in theory there shouldn't be a problem. Time will tell!
There would need to be ClojureScript style restrictions on the code though, right? IL2CPP wouldn't allow (eval) at runtime by its nature.