My brother has been using swift to learn some programming. I don't have a mac, let alone iTunes. Is there a legal way for me to download/purchase a manual to help him with his progress?
Swift Has Reached 1.0
21–30 of 180 posts
Re: Swift Has Reached 1.0
#22My brother has been using swift to learn some programming. I don't have a mac, let alone iTunes. Is there a legal way for me to download/purchase a manual to help him with his progress?
The language manual is free at apple.com
Re: Swift Has Reached 1.0
#23Earlier quoted context omitted.
Apple's stream is just HTTP Live Streaming with H.264 IIRC. Which means the issue is quite clearly with Google and their insistence on using VP8/WebM instead of what almost every other company is using.
Safari is the only browser that implements HLS except recent Android. Chrome does support H.264 in HTML5.
Re: Swift Has Reached 1.0
#24Re: Swift Has Reached 1.0
#25My brother has been using swift to learn some programming. I don't have a mac, let alone iTunes. Is there a legal way for me to download/purchase a manual to help him with his progress?
It'll let you run Swift code from your browser. The Learn page gives you a short run down of some features as well (I'm in the middle of writing up content for it, what's there now is a placeholder really, just the basics) and links to more documentation from Apple.
Re: Swift Has Reached 1.0
#26Earlier quoted context omitted.
Safari is the only browser that implements HLS except recent Android. Chrome does support H.264 in HTML5.
I think HLS is pretty awesome and this hasn't anything to do with HTML5 as what Chrome supports doesn't allow for live streaming, which is why sites like Twitch still use flash for Chrome. Chrome should support HLS, but they aren't going to for anything but Android, so flash it is for the foreseeable future. If anyone knows why or where I am mistaken I would like to know.
In any case, live streaming in Chrome is possible with WebM, or even WebRTC. Flash is not ideal either, but at least it has consistent support on the desktop.
Re: Swift Has Reached 1.0
#27Earlier quoted context omitted.
Apple's stream is just HTTP Live Streaming with H.264 IIRC. Which means the issue is quite clearly with Google and their insistence on using VP8/WebM instead of what almost every other company is using.
H.264 is still not part of the open web.
Re: Swift Has Reached 1.0
#28My brother has been using swift to learn some programming. I don't have a mac, let alone iTunes. Is there a legal way for me to download/purchase a manual to help him with his progress?
Beware, some of the vids are probably out-dated. It was my experience that every version of XCode6beta that came out broke my app with syntax or object-access type changes. I just downloaded XCode6GM and a bunch of stuff I was doing with "as NSArray" forced me to do "as? NSArray". And self.navigationController.navigationBar needed a "?" appended to controller, otherwise you'd get the very confusing build error saying something like "navigationController has no member called navigationBar".
Re: Swift Has Reached 1.0
#29Re: Swift Has Reached 1.0
#30Hey guys, do you know if swift will be ever open-sourced? After the WWDC they said that was early to think about it while in beta. So, what's the status now?