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Ragnarok MMO open-source HTML5 client

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Re: Ragnarok MMO open-source HTML5 client

#21

Are they using assets from the original game (if so, are they legally available), or is everything open source and original content?

Yes they are using original assets.

No it's not open source or legal, but Gravity appears to have given up on legally defending the game after eAthena got to a workable stage, as witnessed by innumerable pay-for-items private servers which all profit on original assets created by Gravity.

http://en.wikipedia.org/wiki/EAthena

Re: Ragnarok MMO open-source HTML5 client

#24
post #4

Oh my Lord...This just took all the way back to my teen years, I played RO from like . . . 12 years old all the way until I was 18/19ish. It was an amazing game, I know I still log into my buddy's private server every now and then to PvP a little bit and it's always a fun time!

For some reason, this game and Shadowbane have always been timeless for me. I am guessing its the amount of customization for each toon.

Re: Ragnarok MMO open-source HTML5 client

#26

when will Starcraft brood war html5 that are capable of 2v2 online multiplayer available?

The tools to decompile starcraft were released on github. The next step is to recompile it to HTML5 instead of ARM. You can read about it here: http://pandoralive.info/?p=3089

Re: Ragnarok MMO open-source HTML5 client

#27

I never played this game, but back in HS/college I recognized that it brought one of the largest shares of traffic to my video game strategy guide wiki. The RO guide underwent constant maintenence by fans, and was subject to extreme organic growth despite no manual intervention on my part. The level of curation, attention to detail, and the extent to which it was taken was fascinating--and I didn't initiate any of it…

"idempotent no-op"

Isn't that the only kind?

Re: Ragnarok MMO open-source HTML5 client

#28

I can't get the demo to connect to the server, but the screenshots are super impressive. The amazing part to me is that Ragnarok is still going. We used to play it in high school along with Helbreath because they were free MMOs and we had no money. :)

iRO was not free. The only time it was free was during the beta IIRC. After that there was a fee.

Re: Ragnarok MMO open-source HTML5 client

#29

I can't get the demo to connect to the server, but the screenshots are super impressive. The amazing part to me is that Ragnarok is still going. We used to play it in high school along with Helbreath because they were free MMOs and we had no money. :)

iRO was not free. The only time it was free was during the beta IIRC. After that there was a fee.

Hasn't it been free to play for years now?

They get their revenue from their shops, like how most private servers do it.

Re: Ragnarok MMO open-source HTML5 client

#30
Some of my earliest lessons in "how not to write software" came from listening to the ranting of a friend who worked on the original eAthena implementation (i.e. back when it forked from the Japanese Athena project and gained the "e" in its name). All of the fragile handoffs between the multiple server types (character, map, login) and the client. Most notable were the mountains of code, network and otherwise, that had to be written in knowingly buggy, inefficient or incorrect manner simply to properly mimic the official server functionality.

There was also one attempt to make an alternative client for the official servers to deal with some of the lackluster interface issues (longstanding, serious/obvious bugs from 2002 that lasted until 2009ish). From what I recall, it was way too much work, and the core features were easier to deliver as a sort of (eula-breaking) addon to the official client.

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