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Notch programming a Doom-like in Dart

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Re: Notch programming a Doom-like in Dart

#21

Earlier quoted context omitted.

It does it mostly all in his head. He's built a fair amount of rendering engines so he knows all the basics of how to do it.

That is impressive if true. Does he also figure out how to read the WAD files himself too for level geometry and textures? I just find it hard to believe he isn't referencing the original source at all...

It's not ALL in his head, he has the doom spec list to help him out when he needs it. But he's pretty skilled.

Re: Notch programming a Doom-like in Dart

#22

Earlier quoted context omitted.

That is impressive if true. Does he also figure out how to read the WAD files himself too for level geometry and textures? I just find it hard to believe he isn't referencing the original source at all...

The WAD format was reverse engineered and published some time back in the 90s when the first third party level editors and mods were produced.

Indeed it was. Here's the unofficial spec in case anyone is interested. http://www.gamers.org/dhs/helpdocs/dmsp1666.html

Re: Notch programming a Doom-like in Dart

#23

Earlier quoted context omitted.

It does it mostly all in his head. He's built a fair amount of rendering engines so he knows all the basics of how to do it.

That is impressive if true. Does he also figure out how to read the WAD files himself too for level geometry and textures? I just find it hard to believe he isn't referencing the original source at all...

Typically a -like doesn't imply a port, but rather a game inspired by .

Re: Notch programming a Doom-like in Dart

#24

Earlier quoted context omitted.

That is impressive if true. Does he also figure out how to read the WAD files himself too for level geometry and textures? I just find it hard to believe he isn't referencing the original source at all...

Well, the title is "Notch programming a Doom-like in Dart." So, it doesn't sound like it's a port of Doom, just a game that's like Doom.

Was watching and the level he loaded was definitely a Doom one. Looked like the WAD was in his assets.

Re: Notch programming a Doom-like in Dart

#29
post #27

I'm amazed how much of editing he actually does by hand (like growing/shrinking indentation) and mouse. That sort of switching between actual coding and lexical editing would kill my flow.

Yeah, he's switching eclipse tabs by using the mouse! Another reminder to not obsess over development tool choice, and just get things done.

Re: Notch programming a Doom-like in Dart

#30
post #26

For me personally it is interesting to see that Notch seems to prefer Dart Editor (Built on the Eclipse platform) over something like Intellij IDEA or Webstorm ( https://www.dartlang.org/tools/webstorm/ ).

I don't see how that is interesting, his using the official Dart IDE.
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