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Localizing Papers, Please

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21–30 of 59 posts

Re: Localizing Papers, Please

#21
post #18

In his second part of his article, he says... > There’s a system for making people sound generally non-Japanese (using lots of katakana and dropping prepositions), but it’s tiring to read and has an air of childishness, since this is one of the first scripts kids learn to read/write in Japan This is utterly wrong. Katakana usage in Japanese has nothing childish attached to it. If at all, Hiragana would be the one whi…

décédé = deceased

mort = dead

You don't have to hate

Re: Localizing Papers, Please

#22
post #21
post #18

In his second part of his article, he says... > There’s a system for making people sound generally non-Japanese (using lots of katakana and dropping prepositions), but it’s tiring to read and has an air of childishness, since this is one of the first scripts kids learn to read/write in Japan This is utterly wrong. Katakana usage in Japanese has nothing childish attached to it. If at all, Hiragana would be the one whi…

décédé = deceased mort = dead You don't have to hate

Sorry, but "deceased" is way more formal in English than in French.

Re: Localizing Papers, Please

#23
post #8
post #3

In case you don't see the link, Pope created a web interface, hosted on Github Pages, that allows users to easily do the localization, collaborate via Github forks, and import/export their work via CSV: http://paperspleaseloc.github.io/ Pretty brilliant...reading Pope's devlog for the game makes it clear that he's an excellent game developer and designer..but it's unexpected that he'd also know how to whip up a usefu…

It is always interesting to see people use CSV in place of the established file format for translations, POT files. There are logic for certain grammatical elements (IIRC, it has been a while) and other edge cases that are exactly why one avoids homegrown CSV in the first place. Then again, even Papers Please is making common mistakes. I can count on a single finger the number of i18n jobs I have seen. One in many ye…

It is always interesting to see people use CSV in place of the established file format for translations, POT files.

CSV is common because there are many more applications that can read/write it, it's relatively standard, and translation data tends to be vaguely relational.

Re: Localizing Papers, Please

#24
post #18

In his second part of his article, he says... > There’s a system for making people sound generally non-Japanese (using lots of katakana and dropping prepositions), but it’s tiring to read and has an air of childishness, since this is one of the first scripts kids learn to read/write in Japan This is utterly wrong. Katakana usage in Japanese has nothing childish attached to it. If at all, Hiragana would be the one whi…

> I hate it when people do a literate translation from English to French, many words are similar but they are not used at all in the same situations.

Yes, this is why most people generally hate doing translations in general - people like you who nitpick.

Re: Localizing Papers, Please

#25
post #18

In his second part of his article, he says... > There’s a system for making people sound generally non-Japanese (using lots of katakana and dropping prepositions), but it’s tiring to read and has an air of childishness, since this is one of the first scripts kids learn to read/write in Japan This is utterly wrong. Katakana usage in Japanese has nothing childish attached to it. If at all, Hiragana would be the one whi…

> I hate it when people do a literate translation from English to French, many words are similar but they are not used at all in the same situations. Yes, this is why most people generally hate doing translations in general - people like you who nitpick.

> Yes, this is why most people generally hate doing translations in general - people like you who nitpick.

It's not nitpicking, if there are 50 000+ words in the common language there's a reason for it.

Re: Localizing Papers, Please

#26
post #9

Very minor complaint but first of January 1984 is always depicted as '1984.01.01' in the game, regardless of I18N selected. While this is good in Germany, it many countries like US you instead prefer something like '1/1/84'.

1984.01.01 wouldn't be good in Germany either. It'd be 01.01.1984 or (more sane, albeit less used) 1984-01-01 there.

And the US is about the only country in the world where MDY order for date parts is used exclusively. I wouldn't call the US and Belize »many countries« ;-)

Re: Localizing Papers, Please

#27
post #9

Very minor complaint but first of January 1984 is always depicted as '1984.01.01' in the game, regardless of I18N selected. While this is good in Germany, it many countries like US you instead prefer something like '1/1/84'.

Obligatory XKCD: https://xkcd.com/1179/

Not to mention this gives you free chronological sorting easily, in addition to being a standard.

Re: Localizing Papers, Please

#28
post #18

In his second part of his article, he says... > There’s a system for making people sound generally non-Japanese (using lots of katakana and dropping prepositions), but it’s tiring to read and has an air of childishness, since this is one of the first scripts kids learn to read/write in Japan This is utterly wrong. Katakana usage in Japanese has nothing childish attached to it. If at all, Hiragana would be the one whi…

> By the way the french translation of "Your son is dead" as "Votre fils est mort" is very dry and tasteless

That's exactly the point. You wouldn't really say it like this in English either, but in a Soviet style totalitarian state, it's easy to see.

Re: Localizing Papers, Please

#29
post #3

In case you don't see the link, Pope created a web interface, hosted on Github Pages, that allows users to easily do the localization, collaborate via Github forks, and import/export their work via CSV: http://paperspleaseloc.github.io/ Pretty brilliant...reading Pope's devlog for the game makes it clear that he's an excellent game developer and designer..but it's unexpected that he'd also know how to whip up a usefu…

I find it a bit unfair to request free help from users to localize the game, given that the game is proprietary...

Re: Localizing Papers, Please

#30
post #21
post #18

In his second part of his article, he says... > There’s a system for making people sound generally non-Japanese (using lots of katakana and dropping prepositions), but it’s tiring to read and has an air of childishness, since this is one of the first scripts kids learn to read/write in Japan This is utterly wrong. Katakana usage in Japanese has nothing childish attached to it. If at all, Hiragana would be the one whi…

décédé = deceased mort = dead You don't have to hate

This is the whole point. While in isolation, A generally translates to A' and B to B', it doesn't mean that it can always be used that way.

In translations you'll often get situations where A should be translated to B' in that context (even if in the original language B wouldn't be used there), in order to transfer the concept properly. Literal translations often end up weird, and sometimes completely wrong.

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