I read on the forums they're wine wrappers though (officially supported, but still). Native ports would be the best, of course.
Gog.com Now Supports Linux
21–30 of 61 posts
Re: Gog.com Now Supports Linux
#22What hardware platforms are supported? Give it one, three, five, ten or fifteen years. When will these proprietary binaries stop working? I look forward (probably in vain) to the day when game developers want their games to be playable by anyone on any system, any time, even long after release. Played by everyone. I mean, who wouldn't want his work to be loved by everyone and forever? Why? Freeing the code is a first…
Funny how often, musicians and directors feel the same about their work and encourage people to "illegally" download their products. I don't think developers are the problem. I've played World of Warcraft a lot. It's a game that has affected tens of millions of people directly, and hundreds of millions indirectly (through WoW's influence on other games, game models and so on). It has built careers, businesses, compan…
> I don't think developers are the problem.
It depends on the project. So I guess big commercial titles have other problems. Smaller groups though -- whether indie game studios or just individuals making freeware games (Dwarf Fortress, anyone?) -- they're usually what the developers make of it. And it very often is the case that the developers do not care about others' freedoms or portability and all that. It's too much work, nobody uses that platform, we don't care about minority users, whatever. The same old excuses, which are mostly BS.
Re: Gog.com Now Supports Linux
#23Earlier quoted context omitted.
Funny how often, musicians and directors feel the same about their work and encourage people to "illegally" download their products. I don't think developers are the problem. I've played World of Warcraft a lot. It's a game that has affected tens of millions of people directly, and hundreds of millions indirectly (through WoW's influence on other games, game models and so on). It has built careers, businesses, compan…
I agree about WoW. I've never played it, but I could imagine loving it. Chances are I never will though. > I don't think developers are the problem. It depends on the project. So I guess big commercial titles have other problems. Smaller groups though -- whether indie game studios or just individuals making freeware games (Dwarf Fortress, anyone?) -- they're usually what the developers make of it. And it very often i…
It is very easy to wave BS to software developers. Now try to earn a steady income from FOSS desktop software.
Re: Gog.com Now Supports Linux
#24Oh man, there goes my time. I remember FlatOut 1 fondly from when I was a kid and was still using Windows (great soundtrack too, I remember sending No Connection an e-mail and they even replied). Now I couldn't resist buying FlatOut 2, even if just to show my support. I read on the forums they're wine wrappers though (officially supported, but still). Native ports would be the best, of course.
Re: Gog.com Now Supports Linux
#25I'm surprised that Papers Please is missing, given that the game has already been released on GNU/Linux release through the developer's website. I wouldn't be surprised if there is other such low-hanging fruit in their catalogue.
Re: Gog.com Now Supports Linux
#26Can't wait for them to give more of their extensive back catalog the linux treatment. With this and steam linux edition, the future looks bright for linux gamers. Playing colonization on linux this evening :-)
Re: Gog.com Now Supports Linux
#27Earlier quoted context omitted.
I agree about WoW. I've never played it, but I could imagine loving it. Chances are I never will though. > I don't think developers are the problem. It depends on the project. So I guess big commercial titles have other problems. Smaller groups though -- whether indie game studios or just individuals making freeware games (Dwarf Fortress, anyone?) -- they're usually what the developers make of it. And it very often i…
Because you know, the baker, the supermarket, the landlord all accept the said BS as payment. It is very easy to wave BS to software developers. Now try to earn a steady income from FOSS desktop software.
Giving users the source so they can help themselves has nothing to do with landlords and supermarkets. It can get you more money though, by increasing the user base and making more happy users. It can make your game sell for much longer. Doom still sells, and people play it on the weirdest of platforms. And if the developers cared enough, they'd learn that it doesn't necessarily take much effort at all to make code easier to port. But you do have to care. If you don't, and you write code under the assumption that you won't and nobody else should port it, then the result won't be very nice.
So maybe you could still play Doom on dosbox or in a VM, but I don't think it'd sell much if they hadn't given the source that allowed people to create legal ports for modern systems, with features that make the game more enjoyable. People still enjoy Doom.
Re: Gog.com Now Supports Linux
#28What hardware platforms are supported? Give it one, three, five, ten or fifteen years. When will these proprietary binaries stop working? I look forward (probably in vain) to the day when game developers want their games to be playable by anyone on any system, any time, even long after release. Played by everyone. I mean, who wouldn't want his work to be loved by everyone and forever? Why? Freeing the code is a first…
Funny how often, musicians and directors feel the same about their work and encourage people to "illegally" download their products. I don't think developers are the problem. I've played World of Warcraft a lot. It's a game that has affected tens of millions of people directly, and hundreds of millions indirectly (through WoW's influence on other games, game models and so on). It has built careers, businesses, compan…
I actually think it'd be really exciting for someone to write a compatible client for a 3D game like that and release it. What would FreeTF2 look like? The idea of multiple clients implementing a proprietary game netcode and all simultaneously playing together is really interesting to me, at least.
This has happened with Second Life but only because Linden Lab explicitly facilitated it. They actively encourage third-party developers and release the code of their official reference client. Second Life The Network is also basically just a bunch of scripts and textures coming down the pipe so it's easier to implement than say an unofficial client for an FPS or RTS, which is very likely much more opaque.
Re: Gog.com Now Supports Linux
#29I've been using Linux for work for years (software developer) but my main machine at home is still running Windows 7 because for me, the state of gaming is still kind of horrible on Linux. Am I the only one who just gave up because of video and sound driver issues? That's for 3d, of course - as stated above, everything in a window manager usually works just fine. That said, this is awesome news, maybe I'll come aroun…
> Am I the only one who just gave up because of video and sound driver issues? No issues here. I guess you may be running AMD hardware hence the video drivers issues, but I haven't had sound issues in games for years.
Same game on Windows, likely no problem to fix.
Issues for sure still happen with Linux gaming. Many games are fine though, of course.