Earlier quoted context omitted.
Doesn't that mean that DF will only "crush" one core rather than all of them? Is it really a big concern how well DF will scale? It's a game, it is made to be played. It isn't really meaningful to criticize games for whether they are multithreaded or not.
Yes, it will crush a core. It actually is a concern as DF in game (dwarf mode anyway) does a huge amount of pathfinding for the little buggers and other creatures. Not to mention item tracking and other bits. This means that once your fortress gets somewhere around 200 dwarfs you start getting into FPS death because it doesn't scale. So it actually as is a problem, and development of the game is going against the gra…
Polygon sat down with one of the creators of Dwarf Fortress
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Re: Polygon sat down with one of the creators of Dwarf Fortress
#22To quote myself from the last time I commented on an article about DF: I will continue to have no interest in Dwarf Fortress until it has an actual UI instead of whatever insane random combinations of controls the developer felt like adding on any particular day.
b>c to build a chair
b>d to build a door
b>w>l to build a still (type of workshop, many other things under b>w)
Re: Polygon sat down with one of the creators of Dwarf Fortress
#23I encourage everyone to check out the game. It's quite crazy, and beginners inevitably lose due to the game's depth and crazy events ("Losing is fun!"). If the ASCII tile sets make your eyes bleed, there are other tile sets of graphics to try out. [0] There's also a very vibrant modding community, including a lot of memory hacking through the dfhack project [1] – even fixing a lot of longstanding bugs in the game, li…
It's been a while since I've played, but if I remember, you couldn't use the mouse -- I bet adding that functionality would make it so much easier to get into the game.
Re: Polygon sat down with one of the creators of Dwarf Fortress
#24Earlier quoted context omitted.
It really does suck how the game has no way to make the tiles easily understandable: http://i.imgur.com/KqHkn4z.png The UI may be bad and need improvement (personally I find it no more complicated than any other CLI, even if it is a little inconsistent), but you can't complain about the default tile-set being ugly and unreadable and how "even the most primitive 2D tile-based GUI would make Dwarf Fortress better by or…
That's a mod, is it not?
Re: Polygon sat down with one of the creators of Dwarf Fortress
#25Dwarf fortress will crush your CPU because it isn't, and likely never will be, multithreaded.
Doesn't that mean that DF will only "crush" one core rather than all of them? Is it really a big concern how well DF will scale? It's a game, it is made to be played. It isn't really meaningful to criticize games for whether they are multithreaded or not.
If video games shouldn't be developed to high levels of efficiency, what should be?
Re: Polygon sat down with one of the creators of Dwarf Fortress
#26To quote myself from the last time I commented on an article about DF: I will continue to have no interest in Dwarf Fortress until it has an actual UI instead of whatever insane random combinations of controls the developer felt like adding on any particular day.
You're missing out. I mean, I assume that you're doing other things with your time and enjoying them instead, but Dwarf Fortress is a unique experience well worth a few hours every couple of years.
If I wait a couple of years to play, I end up losing a weekend or two to a few forts. I have to get my fix by spending a day or two every few months. No other game does that to me.
Re: Polygon sat down with one of the creators of Dwarf Fortress
#27Re: Polygon sat down with one of the creators of Dwarf Fortress
#28The truly exciting thing about Dwarf Fortress is that it proves that deep, detailed simulation is well within our reach. It suggests whole new genres of games that have yet to be created; imagine a typical fantasy RPG (or perhaps one that plays more like Mount&Blade) where the entire world is simulated as you play, so every choice you make has logical consequences. The possibilities are endless, and while Dwarf Fortr…
Re: Polygon sat down with one of the creators of Dwarf Fortress
#29I encourage everyone to check out the game. It's quite crazy, and beginners inevitably lose due to the game's depth and crazy events ("Losing is fun!"). If the ASCII tile sets make your eyes bleed, there are other tile sets of graphics to try out. [0] There's also a very vibrant modding community, including a lot of memory hacking through the dfhack project [1] – even fixing a lot of longstanding bugs in the game, li…
The third party graphics are helpful (but still make your eyes bleed) but the main issue is the controls -- I just couldn't get past how difficult it was to do anything. It's been a while since I've played, but if I remember, you couldn't use the mouse -- I bet adding that functionality would make it so much easier to get into the game.
Re: Polygon sat down with one of the creators of Dwarf Fortress
#30Are there any good newbie tutorials? I always start it but just get way too lost right away.