Earlier quoted context omitted.
Who knows, maybe my comment made some "full stack" developers feel insecure. Just look at the code base of the original, and you'll see that the animation is done through API calls. Regarding the point you brought up: you are conflating two issues. One is whether the UI is appealing, and the other whether the underlying code is of a high quality. The point of my article was merely to show how nicely the game logic ca…
I'm not necessarily conflating them, though. That is, can you, through interaction with the original app, show that the code is of "low quality"? Even relaxing it, can you show it is of "lower quality" than the Haskel solution? Because, just using the app, I'd say the original app is much higher quality than this derivative. One I would consider playing for a bit, the other is just kind of neat. If we are just going…
Feel free to use the UI as the sole measure of quality, but if that is your stance, you should probably seek a different audience.