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The future of Unreal Tournament begins today

unrealengine.com

21–30 of 149 posts

Re: The future of Unreal Tournament begins today

#21
post #13
post #7

> When the game is playable, it will be free. Not free to play, just free. > We’ll eventually create a marketplace where developers, modders, artists and gamers can give away, buy and sell mods and content. Earnings from the marketplace will be split between the mod/content developer, and Epic. That’s how we plan to pay for the game. What distinction are they trying to make between "free to play" and "free"? To my un…

I guess they are talking about Team Fortress 2 here. In TF2 you are allowed to buy actual weapons and power packs in the marketplace, not just skins for them. You could also get them by playing, but it takes an awful amount of time.

Another important aspect that I hope they adopt from TF2 is that even if you use default items (e.g. weapons) you will not be in disadvantage when playing with users that spent money on items.

Re: The future of Unreal Tournament begins today

#22
post #2

Not only is this a really awesome thing for Epic to do, it could have much further-reaching consequences than UT if it's successful. At the very minimum, it's going to be an excellent source of quality net/graphics code samples for UE4 developers. If it's wildly successful, we may see some neat ripples around the industry. Also, this thing is going to get Occulus'd, Hydra'd, and everything else. That's going to be fu…

A few fun ways this also looks like turn-of-the-century FPS world: -We could see an FPS rise in eSports prominence again -Mods built on top of one game create tons of variety accessible to one player base -Mod developers have an easy way to become recognized game developers Also, not related to the old Quake / UT / Half-Life scenes, but the marketplace for assets will be on top of a game that isn't Team Fortress 2, s…

I'd love to see FPS rise in eSports again. Here's to hoping this new game has some advanced movement techniques (bhop!).

Re: The future of Unreal Tournament begins today

#24
post #2

Not only is this a really awesome thing for Epic to do, it could have much further-reaching consequences than UT if it's successful. At the very minimum, it's going to be an excellent source of quality net/graphics code samples for UE4 developers. If it's wildly successful, we may see some neat ripples around the industry. Also, this thing is going to get Occulus'd, Hydra'd, and everything else. That's going to be fu…

A few fun ways this also looks like turn-of-the-century FPS world: -We could see an FPS rise in eSports prominence again -Mods built on top of one game create tons of variety accessible to one player base -Mod developers have an easy way to become recognized game developers Also, not related to the old Quake / UT / Half-Life scenes, but the marketplace for assets will be on top of a game that isn't Team Fortress 2, s…

I love the movement mechanics of previous UT games, between always-run, dodging (doubletap a direction), double-jumping, and walljumping (jumptowards a wall, doubletap opposite direction), it was a rather entertaining game to play. Add to that the completely crazy weapons by today's FPS standards, and you have something I haven't seen in a long while.

I wish it would come back.

If it has that, that game has a player.

Re: The future of Unreal Tournament begins today

#25
This is amazing! I remember playing mods like Team Fortress on Quake - things people made just because they enjoyed it. The problem with mods lately is that it takes really passionate people to support them for free, and they're either hard to monetize or monetization isn't even an option (SC). There's still plenty of great UGC, but it's generally not commercial grade - time investment is high, and financial reward is 0.

This model is brilliant!! It could keep people playing for years just by trying out new mods, new content, and more. Really excited to see what happens.

Re: The future of Unreal Tournament begins today

#27
post #19

It's not clear whether this will eventually be licensed under an open source license. Since it doesn't look like they're planning to monetize the game directly then it might seem to make sense to do so.

It drives up subscriptions to Unreal Engine 4, so that's probably the primary monetization strategy. They won't make any money from players until the content marketplace opens, but this could do a lot to drive people to use and learn UE4. It's a potentially smart business move, will be interesting to see how it works out for them.

Right, it's like an extended tutorial/PR campaign for people to start using UE4. That's the core of the initiative it seems.

Re: The future of Unreal Tournament begins today

#28
post #7

> When the game is playable, it will be free. Not free to play, just free. > We’ll eventually create a marketplace where developers, modders, artists and gamers can give away, buy and sell mods and content. Earnings from the marketplace will be split between the mod/content developer, and Epic. That’s how we plan to pay for the game. What distinction are they trying to make between "free to play" and "free"? To my un…

We we're only talking about gameplay effecting purchases (so not skins and what not) I think it's used to draw the distinction between where you can purchase changes to gameplay that take effect in a mixed population of purchasers and non-purchasers (free to play), and where you can buy into access to segregated gameplay populations (free with mod marketplace).

For example, free to play in a FPS could be purchasing weapons that cannot be accessed in other ways. On the other hand, free + mod marketplace could say... imagine for some reason UT4 ships without a certain game mode... say CTF with Vehicles. Some enterprising fellow can now make a mod with CTF with Vehicles, and sell it on the marketplace. Or maybe a game mode where everyone has bow and arrow and a knife. The point is that there is now a 'different' game that you pay to get access to.

Fundamentally, it would be like say... if Half Life multiplayer was free on release, but someone still went and sold Counter Strike anyways.

Re: The future of Unreal Tournament begins today

#29

This is awesome. I haven't played it in years but UT was one of my favourite games when I was younger. They had a pretty cool level editor I used to spend a lot of time playing with.

If you want to check out their current editor, $20/month gets you access to the editor and the full C++ source for the engine. You can even cancel the subscription and keep using it if you don't need updates.

I doubt it'll be included with the new UT (since that's going to be free), but it's a pretty impressive toolset.

Re: The future of Unreal Tournament begins today

#30

Earlier quoted context omitted.

A few fun ways this also looks like turn-of-the-century FPS world: -We could see an FPS rise in eSports prominence again -Mods built on top of one game create tons of variety accessible to one player base -Mod developers have an easy way to become recognized game developers Also, not related to the old Quake / UT / Half-Life scenes, but the marketplace for assets will be on top of a game that isn't Team Fortress 2, s…

I love the movement mechanics of previous UT games, between always-run, dodging (doubletap a direction), double-jumping, and walljumping (jumptowards a wall, doubletap opposite direction), it was a rather entertaining game to play. Add to that the completely crazy weapons by today's FPS standards, and you have something I haven't seen in a long while. I wish it would come back. If it has that, that game has a player.

I bet it will. The open-source competitive shooters I can think of (Warsaw, Quake3's Challenge Pro Mode mod [in the sense that it was designed by community]) all had interesting and complex movement schemes.

And since we now have Github, all that awesomeness is just a pull request away...

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