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2048, success and me

gabrielecirulli.com

21–30 of 233 posts

Re: 2048, success and me

#21
Well, we all have the opportunity to steal things in everyday life. But in the human space outside of the twilight zone we call "HN", there are laws that keep people from profiting from stolen material. Unfortunately, you're enabled by the app stores and their allowance this type of theft. Calling it an opportunity doesn't mean you should take it.

You already had the gift of recognition, even for something that wasn't truly your own creation. Did it need to be milked further, or could you have moved on and created another game, riding your reputation? That's a big "if", but it would have been the right thing to do.

Re: 2048, success and me

#22
Really enjoyed this post. As someone who has been on the "Threes! was there first!!!!" train since 2048 took shape, I think I agree with both parties. Threes! is a polished game that people can pay $2.99 for in the App Store and enjoy. 2048 is a free web game that's insanely approachable (it's free) and people "get it" immediately. They both provide immense value.

I see where the Threes! devs are coming from because, well, a lot of people called their game a 2048 clone, and I'm sure it sucks to see people playing a similar game instead of buying yours.

I also see where Gabriele comes from. The guy just wanted to make a game! He wasn't trying to steal anything from anyone, he made a lot of people very happy and he has nothing to be ashamed of, or worried about.

To be honest, I think if you take the intersection of 2048 players and people who would pay $2.99 for Threes!, you'd end up with a pretty small group.

I think everybody won here.

Re: 2048, success and me

#23

Question: why does the app need "full network access"?

Hey, Gabriele here. Nothing weird going on. It just uses it for Google Analytics (the official library has a bug where it won't work unless it has full network access on Android). Of course, there are also the ads, and they also make network requests.

Cool. Installed!

Re: 2048, success and me

#24
I have been playing the 2048 for Android in the Top 1 of 2048 apps and now tried this guy original. Well it sucks..

the original programmer 2048 is so slow and laggish in comparison it makes it unplayable for who's coming from the other one. Visuals are also better.

Re: 2048, success and me

#25
I have to say, I had a little bit of anger and resentment towards the person who posted the IOS app which made it to the top of the leaderboards as well. I might have been a little annoyed if Gabriel had posted one, but not as much as some free loader taking something open source and profiting from it.

I had downloaded Threes just weeks before HackerNews and Github went crazy over 2048. I was amused, but I never thought someone would try to profit from it the way Ketchap did. That was unscrupulous and just plain wrong on so many levels. Here's hoping that Karma catches up to him and his company 'Ketchap.' And that folks give Gabriel a break for doing the right thing in this situation.

Re: 2048, success and me

#27
A couple of OT thoughts...

1) It was very odd seeing something go from the HN "new" page, to the front page, to seeing people talk about it on twitter, to hearing about it from friends who have no idea what a "github" is, to my mom asking me to help her download this new game all her friends are playing. I still don't know how I feel about it. And yes, for some reason I feel like I have some sort of ownership simply because I found it early. An interesting case study of the human psyche all around.

2) At the very least I think it's a great example that while we very often find ourselves lost within the HN bubble, we need to remember that (hubris aside) what we do everyday, even if it's just a side project we did for fun one evening, has the potential to change the world in an instant. Exciting and scary at the same time (and depressing when you realize you haven't tapped into this potential yet).

3) It definitely pissed me off to hear of friends paying for the game when I could have just sent them the link to Gabriele's github. (Note that I haven't found any versions where you have to pay to download, I'm assuming these people made some kind of in-app purchase)

4) While definitely in the extreme minority, I now have a couple curious friends who upon inspecting the original github link found the repository, and now are very interested in learning to code. I think we underestimate the power of showing people the "behind the curtain" stuff so to speak.

5) My absolute favorite observation is the amount of people who "hate math" or "just aren't good at math" who love this game. I think there's great potential to use 2048 or a derivative as an educational tool.

Re: 2048, success and me

#28

I added that thing to my homescreen and played it as an "app" for weeks. The only problem is 2048 gets really boring once you have a framework for how to do it. It's nice to see the background of how he was feeling during that time. The (relatively muted) outcry of "derivative" never felt fair to me. His game is more fun to play than Threes. Millions of people agree.

I modified the code for myself to start with higher tiles and end at 8192. It's still fun and reduces the initial boredom ;)

Re: 2048, success and me

#29
post #13

Thanks to the help of my parents and my friends, I realized that the only way to get over this without feeling like I had missed an opportunity would be to embrace it and produce an app. I wouldn’t be doing it for profit, though. In fact, that is not what matters to me. I'm slightly confused, because he repeatedly states that profit is not a motivator, but then that menu screenshot of the app shows a "Remove Ads" but…

He still has to pay a developer license to get it on the iPhone, that seems fair that he tries covering third party costs.

Putting non-obstructive ads with a paid option to get rid of them is very mild: more like putting google ads on a side column of your blog and a button at the bottom to tip the author.

You can get rich that way, but that is as close to a proper monetization strategy as lottery is to investment.

note: I'm not sure what type of ads the author is displaying, just speaking generally.

Re: 2048, success and me

#30
post #13

Thanks to the help of my parents and my friends, I realized that the only way to get over this without feeling like I had missed an opportunity would be to embrace it and produce an app. I wouldn’t be doing it for profit, though. In fact, that is not what matters to me. I'm slightly confused, because he repeatedly states that profit is not a motivator, but then that menu screenshot of the app shows a "Remove Ads" but…

  because he repeatedly states that profit is not a motivator, but then that menu screenshot of the app shows a "Remove Ads" button
Profit may not have been a motivator, and may still not be. But if he can make some on the side with very little effort and without detracting from the other motivators (presumably the challenge/fun of creation and improvement which is what I think most of us in software will cite as our main reason for keeping at it) or offending his other values (some developers won't have adverts near their output if they can help it, even if it is the only way to make something out of it and making money is a an active desire) then why not (either through ad-sponsored methods or directly paid)?
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