You already had the gift of recognition, even for something that wasn't truly your own creation. Did it need to be milked further, or could you have moved on and created another game, riding your reputation? That's a big "if", but it would have been the right thing to do.
2048, success and me
21–30 of 233 posts
Re: 2048, success and me
#22I see where the Threes! devs are coming from because, well, a lot of people called their game a 2048 clone, and I'm sure it sucks to see people playing a similar game instead of buying yours.
I also see where Gabriele comes from. The guy just wanted to make a game! He wasn't trying to steal anything from anyone, he made a lot of people very happy and he has nothing to be ashamed of, or worried about.
To be honest, I think if you take the intersection of 2048 players and people who would pay $2.99 for Threes!, you'd end up with a pretty small group.
I think everybody won here.
Re: 2048, success and me
#23Question: why does the app need "full network access"?
Hey, Gabriele here. Nothing weird going on. It just uses it for Google Analytics (the official library has a bug where it won't work unless it has full network access on Android). Of course, there are also the ads, and they also make network requests.
Re: 2048, success and me
#24the original programmer 2048 is so slow and laggish in comparison it makes it unplayable for who's coming from the other one. Visuals are also better.
Re: 2048, success and me
#25I had downloaded Threes just weeks before HackerNews and Github went crazy over 2048. I was amused, but I never thought someone would try to profit from it the way Ketchap did. That was unscrupulous and just plain wrong on so many levels. Here's hoping that Karma catches up to him and his company 'Ketchap.' And that folks give Gabriel a break for doing the right thing in this situation.
Re: 2048, success and me
#26Re: 2048, success and me
#271) It was very odd seeing something go from the HN "new" page, to the front page, to seeing people talk about it on twitter, to hearing about it from friends who have no idea what a "github" is, to my mom asking me to help her download this new game all her friends are playing. I still don't know how I feel about it. And yes, for some reason I feel like I have some sort of ownership simply because I found it early. An interesting case study of the human psyche all around.
2) At the very least I think it's a great example that while we very often find ourselves lost within the HN bubble, we need to remember that (hubris aside) what we do everyday, even if it's just a side project we did for fun one evening, has the potential to change the world in an instant. Exciting and scary at the same time (and depressing when you realize you haven't tapped into this potential yet).
3) It definitely pissed me off to hear of friends paying for the game when I could have just sent them the link to Gabriele's github. (Note that I haven't found any versions where you have to pay to download, I'm assuming these people made some kind of in-app purchase)
4) While definitely in the extreme minority, I now have a couple curious friends who upon inspecting the original github link found the repository, and now are very interested in learning to code. I think we underestimate the power of showing people the "behind the curtain" stuff so to speak.
5) My absolute favorite observation is the amount of people who "hate math" or "just aren't good at math" who love this game. I think there's great potential to use 2048 or a derivative as an educational tool.
Re: 2048, success and me
#28I added that thing to my homescreen and played it as an "app" for weeks. The only problem is 2048 gets really boring once you have a framework for how to do it. It's nice to see the background of how he was feeling during that time. The (relatively muted) outcry of "derivative" never felt fair to me. His game is more fun to play than Threes. Millions of people agree.
Re: 2048, success and me
#29Thanks to the help of my parents and my friends, I realized that the only way to get over this without feeling like I had missed an opportunity would be to embrace it and produce an app. I wouldn’t be doing it for profit, though. In fact, that is not what matters to me. I'm slightly confused, because he repeatedly states that profit is not a motivator, but then that menu screenshot of the app shows a "Remove Ads" but…
Putting non-obstructive ads with a paid option to get rid of them is very mild: more like putting google ads on a side column of your blog and a button at the bottom to tip the author.
You can get rich that way, but that is as close to a proper monetization strategy as lottery is to investment.
note: I'm not sure what type of ads the author is displaying, just speaking generally.
Re: 2048, success and me
#30Thanks to the help of my parents and my friends, I realized that the only way to get over this without feeling like I had missed an opportunity would be to embrace it and produce an app. I wouldn’t be doing it for profit, though. In fact, that is not what matters to me. I'm slightly confused, because he repeatedly states that profit is not a motivator, but then that menu screenshot of the app shows a "Remove Ads" but…
because he repeatedly states that profit is not a motivator, but then that menu screenshot of the app shows a "Remove Ads" button
Profit may not have been a motivator, and may still not be. But if he can make some on the side with very little effort and without detracting from the other motivators (presumably the challenge/fun of creation and improvement which is what I think most of us in software will cite as our main reason for keeping at it) or offending his other values (some developers won't have adverts near their output if they can help it, even if it is the only way to make something out of it and making money is a an active desire) then why not (either through ad-sponsored methods or directly paid)?