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21–29 of 29 posts

Re: Ludum Dare is about to start

#21

So when they say "game", do they really mean "video game"? This is a semantic shift that leaves me uncomfortable.

Actually, there's nothing in the rules that limits the competition to video games; I wouldn't be surprised if people had created print & play physical games for previous LDs.

People have in fact done so.

Re: Ludum Dare is about to start

#22
post #17

Earlier quoted context omitted.

I agree with you on the broad themes point and I really liked the 'You Only Get One' theme, at first I couldn't get past the 'one gun', 'one life', 'one minutes' ideas that I felt everyone would go for but I ended up making a simulation where you only get a single interaction after world generation and then it simulates a little village gathering food and building farms etc. and I was really happy with the result.

That sounds really cool - Do you have a link by chance?

Yeah, I made a gallery of my progress through development as well. Unfortunately it gets pretty slow after several decades of simulation, not much chance for optimisations in the time frame given. Windows download available here: http://tinyurl.com/q8m7hnd Source code: https://github.com/Lockyy/YOGO-Moment-of-Interaction Gallery: http://imgur.com/a/13k1R

Re: Ludum Dare is about to start

#23
If you have any interest at all in game programming, I highly recommend that you participate. It's invigorating to have a fixed deadline that forces you to actually FINISH game instead of just add to a heap of incomplete ideas.

This is going to be my 8th time participating, and I'll be livestreaming the whole thing -- which to me is at least 80% of the fun. It helps that I have a large audience to keep me motivated (I'm not Notch, but I am a YouTuber).

Re: Ludum Dare is about to start

#24

So when they say "game", do they really mean "video game"? This is a semantic shift that leaves me uncomfortable.

Actually, there's nothing in the rules that limits the competition to video games; I wouldn't be surprised if people had created print & play physical games for previous LDs.

References to "source code" apply only to video games.

Re: Ludum Dare is about to start

#26
post #25

So when they say "game", do they really mean "video game"? This is a semantic shift that leaves me uncomfortable.

Are games not a subset of video games? edited: the word "video" next to the first games

Is that supposed to be an infinite loop?

Re: Ludum Dare is about to start

#28

Earlier quoted context omitted.

Minimalism was a great theme and that round had some of the best ludum dare games in my opinion. On the other hand, I agree that things like "You only get one" are not very inspiring.

Strangely I find the opposite - Themes like 'you only get one' imply a certain gameplay mechanic that I think leads to some real interesting games. You only get one..life? Second? What thing in games do we take for granted that we get multiple of? Themes like 'minimalism' are too broad for my liking - what does minimal even mean? Is it minimal because you only used 20 of the keys on the keyboard? Is it minimal becaus…

Good themes inspire people on multiple levels. "You only get one" does nothing except imply a limited gameplay mechanic. Minimalism inspired some people to create games based around minimalism in art or philosophy.

Another problem with "you only get one" is that it came after "10 seconds" which came after "minimalism". The last 2 themes are just subsets of minimalism and it is getting kind of old.

Re: Ludum Dare is about to start

#29
post #3

I did Ludum Dares 6,7,8,9,10,13,14,15,20,21,24 and 26. That's a bunch of stuff that I've made that I wouldn't have without the Ludum Dare. It let me explore ideas and learn a lot. I haven't Won a Ludum Dare, nor do I expect to (I got 1st for graphics once) The standard is extremely high. Here's a sampling of some of mine that play online. Some Games came out a bit mad http://screamingduck.com/Lerc/LD13.html Some were…

LD14 has a very innovative mechanic, you should expand on that. Did you use Box2D in your games?

No, usually I just wing it and write my own physics during the compo. I've gotten quite quick at throwing together simple verlet physics engines.
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