Earlier quoted context omitted.
I think the closest thing to that would be their "Tweetus" demo. http://demo.famo.us/tweetus/
Wow, that Tweetus demo is SO clunky, like a bad Flash site :/
Famo.us is now open source
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Re: Famo.us is now open source
#22The about section of the website is completely blank for me in the latest firefox. The docs and the guides pages on famo.us redirect me to a login page. Am I missing something?
Re: Famo.us is now open source
#23Is there anywhere to actually get a real demo of this product? Something that isn't a WebGL tech demo, but an actual example of an actual app written using this?
http://famous-bird.com Flappy bird written in famo.us
Re: Famo.us is now open source
#24Re: Famo.us is now open source
#25It is about time. I've been looking forward to trying out Famo.us' Javascript engine to see what all of the hype was about and how they were achieving those remarkable benchmark scores on mobile. I am going to dig into the code tonight and find out what makes it really tick. Fantastic and exciting.
don't forget to share your findings )
Re: Famo.us is now open source
#26I like Famous but there is so much buzz around it. ThreeJS had CSS and SVG rendered before they even started. Some projects, thanks to VCs gets too much marketing that put main players under their shadows. MeteorJS is the same.
Re: Famo.us is now open source
#27There is quite a bunch of free engines already out there: Babylon.js, Copperlicht, CubicVR, TheeJS, ...
The native engine builders: Epic, Crytek and Unity are also adding some more pressure on the game sector in this field with their announcements to also move into the web and alter their price schemes.
Re: Famo.us is now open source
#28Re: Famo.us is now open source
#29Re: Famo.us is now open source
#30Er, fail? No examples still at link given, and About page also blank, as others mentioned. Would like to try this, but not sure I want to invest the time without seeing some working examples first...