I love this. If you want any art to start off with, CodeCombat has a bunch of vector stuff that's open source and are always adding more: http://codecombat.com/editor/thang We also have a few music tracks we've commissioned that are Creative Commons if you're interested, like http://codecombat.com/file/music/music_level_5.mp3
Battle of Brothers: A Video Game Programming Duel
21–30 of 42 posts
Re: Battle of Brothers: A Video Game Programming Duel
#22Earlier quoted context omitted.
We did, but in the end this has to be treated as a business. All aspiring game developers have a fear of quitting their jobs, so money is probably the most important benchmark for anyone else who would try this out. And we have an agreement not to go into shady/unethical IAP territory, so we should still be proud of the final products.
Do you feel all in-app purchases are shady? Or just the 'pay to win' types?
Re: Battle of Brothers: A Video Game Programming Duel
#23Earlier quoted context omitted.
Yeah, just game specific costs. Art, sound, music, tutorials, etc
What happens if one brother comes in under budget? What happens to the money left over? You should be able to take your remaining budget and count it as profit.
If one of us goes over, that will count against the final profit.
Re: Battle of Brothers: A Video Game Programming Duel
#24Re: Battle of Brothers: A Video Game Programming Duel
#25protip: (Note I am not really pro) Don't spend a year making one game. Make as many games as you can in a year.
Making small games and prototypes may be helpful for learning code and game design since there is more experimentation in the early stages of a project. But there's lots of things shipping a larger project will teach as well.
Re: Battle of Brothers: A Video Game Programming Duel
#26I subscribed to the two blogs. Anyone know why certain blogs only syndicate post samples? It's annoying when you are using an RSS reader and find that you have to open up your web browser (especially annoying on a mobile phone) to read the full post.
Re: Battle of Brothers: A Video Game Programming Duel
#27Re: Battle of Brothers: A Video Game Programming Duel
#28protip: (Note I am not really pro) Don't spend a year making one game. Make as many games as you can in a year.
Actual business advice: one really good game is better than a thousand OK ones. Gaming is a hits based business. Making small games and prototypes may be helpful for learning code and game design since there is more experimentation in the early stages of a project. But there's lots of things shipping a larger project will teach as well.
Re: Battle of Brothers: A Video Game Programming Duel
#29protip: (Note I am not really pro) Don't spend a year making one game. Make as many games as you can in a year.
Actual business advice: one really good game is better than a thousand OK ones. Gaming is a hits based business. Making small games and prototypes may be helpful for learning code and game design since there is more experimentation in the early stages of a project. But there's lots of things shipping a larger project will teach as well.