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Liquidfun – 2D physics engine for games

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Re: Liquidfun – 2D physics engine for games

#23
post #5
post #3

I didn't spot a liquid (without particles) looking demo in the videos - would that be easy to make? Would you be able to make visuals look like Wii's Fluidity game using this easily?

Yes, you basically render the particles as metaballs for that sort of effect. Should be doable in glsl, though I haven't personally done it. Edit: here's a video showing the technique: http://vimeo.com/4391370

Yep, those kind of 2d metaballs are indeed doable in GLSL - I have a WebGL proof-of-concept lying around. I really struggled to get good performance, though my shader-fu isn't up to much.

Re: Liquidfun – 2D physics engine for games

#25
post #9

How long before an emscipten js version?

https://code.google.com/p/jsbox2d/source/browse/trunk/build/

Every time I see code.google.com my brain anticipates the pain and it actually hurts. Please don't do that again. Even Google is using Github now.

Re: Liquidfun – 2D physics engine for games

#27

"For applications on Google Play that integrate this tool, usage is tracked." Imagine if every open source library did that.

> Since this is open source, you are free to remove the version string but we would appreciate if you would leave it in.

It's easy to remove, and they only track which apps use it to gauge how popular it is. Hardly evil.

Re: Liquidfun – 2D physics engine for games

#29
post #12

It's interesting how much Google is using Github. Will we see an acquisition of Github in the near future?

It reminds me of the YouTube story. Google tried to do the same with Google Video and finally gave up and bought YT. Google tries with Google Code now, but GitHub has probably much more traction. So, you may be right. I'm just not sure if they would do it, because the monetization is different. Or will we see AdSense inside GitHub pages for open repositories ;) Probably does not make sense to them, most GitHub users…

Github has lots of paying users too.
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