Crytek announces its CryEngine-as-a-Service Program
21–30 of 31 posts
Re: Crytek announces its CryEngine-as-a-Service Program
#22Crytek is totally making this up on the fly to respond to Unreal. They may have had something like this in the works, but they were totally caught off guard by this. They have no site and no idea what the licensing will be.
Re: Crytek announces its CryEngine-as-a-Service Program
#23Royalty free? So i wont be charged for Shipping the commercial game? Only the developer fees? I dont get it. Am i missing something?
Re: Crytek announces its CryEngine-as-a-Service Program
#24Royalty free? So i wont be charged for Shipping the commercial game? Only the developer fees? I dont get it. Am i missing something?
Re: Crytek announces its CryEngine-as-a-Service Program
#25Royalty free? So i wont be charged for Shipping the commercial game? Only the developer fees? I dont get it. Am i missing something?
Re: Crytek announces its CryEngine-as-a-Service Program
#26Of course, the kicker is how they define "indies". Still, it seems like an irresistible deal, especially considering they have a free version as well. No source code like you get with Unreal Engine 4, but also no 5% royalty. Anyone have experience using CryEngine?
Not personally, but I know people who have. On the whole the artist tools are pretty good, those who actually have to code against it and dig into the source tended to end up hating it.
Re: Crytek announces its CryEngine-as-a-Service Program
#27Re: Crytek announces its CryEngine-as-a-Service Program
#28Sounds good until you notice that they are stopping development of the free CRYENGINE SDK that allowed people to make non-profit games and making them move to the service subscription if they want new features.
Re: Crytek announces its CryEngine-as-a-Service Program
#29Earlier quoted context omitted.
I do, and, honestly, I'm not a huge fan. The editor is fairly slick but the code base is an absolute rat's nest. If I want the power of a full-blown this-gen engine, I'd turn to Unreal; if I want rapid iteration and relatively painless development while sacrificing some (not all!) power, I'd turn to Unity. But that's just me! Your mileage may certainly vary depending on what your project needs.
If you want the best graphics, you're still better off with CryEngine, though. https://www.youtube.com/watch?v=8H8u4NbDRxI https://www.youtube.com/watch?v=LHGCkgaCZM0 I think Frosbite 2 beats Cryengine in terms of realistic graphics, but too bad they're not licensing that to 3rd parties. Frostbite 2's color seems a little off/too light in those demos, though, but UE4's color is way off. Why does everything look like…
graphics is a very small part of a good game. If a game relied solely on the graphics prowess to draw in the audience, it's a failed game in my books.
Re: Crytek announces its CryEngine-as-a-Service Program
#30Earlier quoted context omitted.
I do, and, honestly, I'm not a huge fan. The editor is fairly slick but the code base is an absolute rat's nest. If I want the power of a full-blown this-gen engine, I'd turn to Unreal; if I want rapid iteration and relatively painless development while sacrificing some (not all!) power, I'd turn to Unity. But that's just me! Your mileage may certainly vary depending on what your project needs.
If you want the best graphics, you're still better off with CryEngine, though. https://www.youtube.com/watch?v=8H8u4NbDRxI https://www.youtube.com/watch?v=LHGCkgaCZM0 I think Frosbite 2 beats Cryengine in terms of realistic graphics, but too bad they're not licensing that to 3rd parties. Frostbite 2's color seems a little off/too light in those demos, though, but UE4's color is way off. Why does everything look like…