Labyrinth is indeed brilliant. The best wargames recreate history and suck you in. Twilight Struggle is another excellent example. But that's also the highest level of complexity I'll tolerate. Friends of mine enjoy the super detailed a rule for everything games but I think those are better left for the digital realm...just too fiddly for my taste. I'm an avid gamer (>150 games in my collection) but I only own three…
I found the COIN games (or at least Andean Abyss and Cuba Libre) to be both easier and less Risk-esque than Twilight Struggle. They're not complicated like hex-and-counter wargames, and instead of having a million rules exceptions to maintain historicity, all of the history is in the cards, leaving the board and player options to be more clean, orthogonal and euro-esque.
In the world of war games, Volko Ruhnke has become a hero
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Re: In the world of war games, Volko Ruhnke has become a hero
#22Re: In the world of war games, Volko Ruhnke has become a hero
#23Labyrinth is indeed brilliant. The best wargames recreate history and suck you in. Twilight Struggle is another excellent example. But that's also the highest level of complexity I'll tolerate. Friends of mine enjoy the super detailed a rule for everything games but I think those are better left for the digital realm...just too fiddly for my taste. I'm an avid gamer (>150 games in my collection) but I only own three…
I'm not a war gamer (Steam is my favourite game these days) but I've played Maria and it is brilliant. I wish it could play within 90 minutes though. Those of you who played Twilight Struggle might also know of a similar game called "1960: The Making of the President". First time I played that I was Kennedy and beat my opponent (Nixon). By one seat. Absolutely exciting!