Our 1 week side project is a Best New App on the Mac Appstore - what now?
21–30 of 49 posts
Re: Our 1 week side project is a Best New App on the Mac Appstore - what now?
#22Re: Our 1 week side project is a Best New App on the Mac Appstore - what now?
#23Re: Our 1 week side project is a Best New App on the Mac Appstore - what now?
#24Re: Our 1 week side project is a Best New App on the Mac Appstore - what now?
#25Re: Our 1 week side project is a Best New App on the Mac Appstore - what now?
#26This would be awesome for customer service reps who want to see exactly what the user is seeing. Main issue with current tools (remote viewing apps) is that they are often too slow and unreliable.
One app that I have used in the past is Screenflow. Has a lot more functionality naturally, but is also expensive.
Re: Our 1 week side project is a Best New App on the Mac Appstore - what now?
#27Re: Our 1 week side project is a Best New App on the Mac Appstore - what now?
#28Just goes to show you that even if it's provided free by default as apart of the OS, you can still create something does one specific thing, even if it does less. The iOS-ification of apps: just do one thing.
Re: Our 1 week side project is a Best New App on the Mac Appstore - what now?
#29How do we captitalize on this - we are getting 1500 downloads a day as a free app - what's the best way forwards - anyone with experience?
1) Determine if people are people happy with it
2) Happy customers championing your product for you
3) Charge for your product
How:
1) Start tracking if users continue to use your product/are happy with product (sounds like you already can do this).
2) Once you know your free customers are happy to use the product begin to monetization the product.
3) Build code to help your existing users spread your product
- Create the ability to email friends free account codes from inside the app.
- current users are limited to two free invites
- first round invited users are limited to one free invite
- second round invited users can not give out free invites
4) Once the above code is ready, start charging for the product on the app store.5) Release "invite a friend" code
6) Experiment with price
7) If you fall on your face & fail, begin offering the product for free again and re-evaluate how you determine if you are making your customers happy.
Re: Our 1 week side project is a Best New App on the Mac Appstore - what now?
#30Next step, charge money for something and see what happens.