Why 3D Doesn't Work and Never Will (2011)
21–30 of 75 posts
Re: Why 3D Doesn't Work and Never Will (2011)
#22"They are doing something that 600 million years of evolution never prepared them for. This is a deep problem, which no amount of technical tweaking can fix. Nothing will fix it short of producing true "holographic" images." I've no knowledge of the field, but I am reminded of Clarke's first law: "When a distinguished but elderly scientist states that something is possible, he is almost certainly right. When he state…
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Re: Why 3D Doesn't Work and Never Will (2011)
#23I propose a sort of turning test for displays where the goal is to have a display that is indistinguishable from a window into the real world. Let me know when that happens and I will be the first to buy one.
Re: Why 3D Doesn't Work and Never Will (2011)
#24Actually, the convergence problem is theoretically solvable with a light-field projection system. That is, instead of having 2 images that are simply "fed" into each eye but projected onto a flat screen that is not converged with the 3d disparity "information" contained in the images, you have a system where the screen emits a light field that your eyes can focus on at any depth. We already have consumer level light…
Re: Why 3D Doesn't Work and Never Will (2011)
#253D strikes me as superfluous. Our brains already look at the images projected onto a 2-dimensional plane and infer the third dimension. It's absolutely a gimmick, and don't get me wrong, it can be fun, but it doesn't contribute anything meaningful to the viewing experience. Call me when the brain interface is ready and we can actually travel around in the space, because that's another story.
I've watched a few 3D movies. The gimmicky parts are very gimmicky, but the normal scenes, where we see the background actually behind the foreground, and don't see a drop of water fly right into are eyes, the 3D looks a lot better then the 2D version. 2D seems the same as looking around with one eye closed. I don't notice the difference when I am doing it, but when I open my second eye, everything looks subtly bette…
In one scene, there is a 3D oil painting. We see the characters marvelling at the effect they're seeing, but in the broadcast version we don't know what it is they're looking at until the camera pans around to show us.
In the 3D version, however, you can tell. You don't get the full effect until later, but even then it's far more pronounced than it is in the 2D version.
There are also a few other depth tricks they use, but they use them sparingly. In one scene, we see the image of The Doctor as he is broadcasting a message to another party; in the close-up of the feed (i.e. when it takes up the full screen), we see the image as we normally would, but in the four corners are an overlay, like a HUD in a video game or presumably like a HUD in an F16. They don't move, there's no animation, they're just a bit of stylistic flair, but you can tell that they're 'over' the image, which gives it a more pronounced effect, and makes the transmission 'feel' cooler and more futuristic.
I'll be glad when '3D all the things' is gone, but there are a few neat tricks that I hope we can keep in the future.
Re: Why 3D Doesn't Work and Never Will (2011)
#26Actually, the convergence problem is theoretically solvable with a light-field projection system. That is, instead of having 2 images that are simply "fed" into each eye but projected onto a flat screen that is not converged with the 3d disparity "information" contained in the images, you have a system where the screen emits a light field that your eyes can focus on at any depth. We already have consumer level light…
Going in this direction basically takes the level of resolution and precision in image reproduction we've achieved back a decade or 5, since the "pixels" or resolution units are spread over many more views than just 1 or 2, or perhaps something more recognisable as a continuum of "infinite" views, or whatever number is visually indistinguishable from infinity.
Re: Why 3D Doesn't Work and Never Will (2011)
#273D strikes me as superfluous. Our brains already look at the images projected onto a 2-dimensional plane and infer the third dimension. It's absolutely a gimmick, and don't get me wrong, it can be fun, but it doesn't contribute anything meaningful to the viewing experience. Call me when the brain interface is ready and we can actually travel around in the space, because that's another story.
Re: Why 3D Doesn't Work and Never Will (2011)
#28Re: Why 3D Doesn't Work and Never Will (2011)
#293D strikes me as superfluous. Our brains already look at the images projected onto a 2-dimensional plane and infer the third dimension. It's absolutely a gimmick, and don't get me wrong, it can be fun, but it doesn't contribute anything meaningful to the viewing experience. Call me when the brain interface is ready and we can actually travel around in the space, because that's another story.
I'll take some new sense organs for sure, but a "brain interface" is not the panacea people make it out to be. For one, the thoughts in our head are a jumbled mess and are only clarified through expression, which involves sensing and acting with your body. Any new interface will become a new body part. You cannot speak before you speak and you cannot write before you write just as you can't run before you run.
Re: Why 3D Doesn't Work and Never Will (2011)
#30I actually like 3D (usually). It may be a gimmick, but it's one I actually like.