The new Photosynth
21–30 of 94 posts
Re: The new Photosynth
#22It is impressive. But, I have to wonder: what does this get you above-and-beyond taking a short video of an object, and then allowing the view to "scrub" back and forth within the video?
Re: The new Photosynth
#23Glad to see they're still working on this. I remember seeing a demo of this some years back and being really impressed. A nice reminder that Microsoft really does have some great engineering talent and they can break new ground.
Microsoft is always doing incredible research, just depressing that it's rarely converted into a compelling consumer product.
Re: The new Photosynth
#24It is impressive. But, I have to wonder: what does this get you above-and-beyond taking a short video of an object, and then allowing the view to "scrub" back and forth within the video?
the movement is much smother than anything I could accomplish with a cam ...
Re: The new Photosynth
#25Also very impressed here. However, it appears to have a huge limitation over the previous implementation: You can only move in a linear fashion though the scene. Gone is the ability to jump around in a 3D environment. At least from the first handful of examples I looked at. Does anyone see an environment in this new version that still allows freedom of movement?
Re: The new Photosynth
#26Also very impressed here. However, it appears to have a huge limitation over the previous implementation: You can only move in a linear fashion though the scene. Gone is the ability to jump around in a 3D environment. At least from the first handful of examples I looked at. Does anyone see an environment in this new version that still allows freedom of movement?
The technology is clearly deeply related to the more freeform movement variants of the past. It's likely that even better freeform movement can be stitched together from a collection of linear videos than could be from a collection of stills in the past. I wouldn't be surprised if we see that start to happen soon.
Re: The new Photosynth
#27Re: The new Photosynth
#28Re: The new Photosynth
#29Re: The new Photosynth
#30Also very impressed here. However, it appears to have a huge limitation over the previous implementation: You can only move in a linear fashion though the scene. Gone is the ability to jump around in a 3D environment. At least from the first handful of examples I looked at. Does anyone see an environment in this new version that still allows freedom of movement?
They have translation and rotation. What path can you not construct from those?
In the previous version, random pictures around a scene could be stitched together allowing an experience you could explore. For example, one of the original, popular photosynths allowed you to explore inside an art studio. You could look up at the ceiling, walk on various paths, move close into pictures, etc. In this new version, you're stuck on rails.
tl;dr: In this version each node has two exit points: next or previous picture. In the previous version each node had an unlimited number of exit points to other pictures.