PS: I'm a little bothered by how you used "transgendered" in reference to UI design. Some people might find it insulting.
4 apps, one weekend
21–30 of 61 posts
Re: 4 apps, one weekend
#22This is really inspiring, man. Great work, and good luck. I might do one of these solo hackathons myself, given all the stuff I have floating in my head that never gets to see the light of day. Sort of reminds me of http://hackalone.org - a "hackathon for introverts", which was shared on HN a while back. I normally just end up buying domain names and sitting on them, until I get a notification a year later reminding…
It wasn't until very recently that I made the very obvious discovery of "the only way I'll ever make it is to make it". I discovered that entrepreneurship is not about coming up with ideas, it's about bringing those ideas to life. I wrote about this epiphany here: http://bitar.io/the-entrepreneur/
PS: I'll change that word :)
Re: 4 apps, one weekend
#23Re: 4 apps, one weekend
#24This is really inspiring, man. Great work, and good luck. I might do one of these solo hackathons myself, given all the stuff I have floating in my head that never gets to see the light of day. Sort of reminds me of http://hackalone.org - a "hackathon for introverts", which was shared on HN a while back. I normally just end up buying domain names and sitting on them, until I get a notification a year later reminding…
Haha same with me man. My cycle is 1. come up with an idea 2. buy a domain for said idea 3. repeat step 1 It wasn't until very recently that I made the very obvious discovery of "the only way I'll ever make it is to make it". I discovered that entrepreneurship is not about coming up with ideas, it's about bringing those ideas to life. I wrote about this epiphany here: http://bitar.io/the-entrepreneur/ PS: I'll change…
Great blog you've got there. Why, oh why, did all you cool kids stop using RSS? :-)
Re: 4 apps, one weekend
#25Re: 4 apps, one weekend
#26Thanks for sharing ... Definitely inspiring. Just wondering ... how long did the design work took?
Re: 4 apps, one weekend
#27Earlier quoted context omitted.
That's a good question. Rather than promoting 4 different apps, what I really want to do is throw these 4 fishing rods in the ocean and see what bites. Once I figure out which one I think has the most potential, I really want to spend more time on it, and spend time marketing and promoting.
Agreed. 99% of profitable iOS apps do little to no promotion. Instead, they're found via search or on the top lists. Better to try a bunch of things, as you say, and then invest your time into improving whichever is already working best. This is exactly what I did with my Spanish Bible apps.
Re: 4 apps, one weekend
#28I'm surprised at how useful your four ideas were. Nicely done. Dumb question, but how hard was Do Something? I would figure whatever integration you would need would take a lot longer than 1/4 of a weekend.
Almost every app I've ever done has consisted of retrieving JSON data from some endpoint, parsing it, and throwing it up on a table view. So at this point, using AFNetworking, I can hook up to an API with no effort at all. That was actually the easiest part of the app. The difficult parts were the app related stuff - the transitions, loading, location services, categories, in app purchase, etc.
As an iOS developer, doing this in a couple of hours is a bit crazy. It'd probably take me a day - day and a half to do.
Re: 4 apps, one weekend
#29Re: 4 apps, one weekend
#30Earlier quoted context omitted.
Agreed. 99% of profitable iOS apps do little to no promotion. Instead, they're found via search or on the top lists. Better to try a bunch of things, as you say, and then invest your time into improving whichever is already working best. This is exactly what I did with my Spanish Bible apps.
I like that perspective. Very different to the often propagated big-launch mantra. Can you share a bit more on what approach you took with the Spanish Bible apps? Thank you!