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First 3D Commercial Web Game Powered By asm.js

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Re: First 3D Commercial Web Game Powered By asm.js

#21
post #16

Earlier quoted context omitted.

Only if they want ultra-high performance, for writing games and suchlike. Otherwise they can stick to javascript. (And, of course, anything else that compiles to javascript)

To be fair, if you want ultra-high performance for high quality 3d games, why did you learn javascript? Go away and learn C or C++ ... This doesn't give anything to web developers. It gives C / C++ developers a way onto the web.

Well, you can also write asm.js code manually to squeeze out performance, if you need to.

Re: First 3D Commercial Web Game Powered By asm.js

#22
post #17

Earlier quoted context omitted.

I just hope that it helps drive growth away from Internet Exploder ...

Unfortunately the "enterprise" seem set on it. Yesterday I was working with a new content management platform and I had to downgrade my Internet Explorer to 9 because it only works with IE 7,8 and 9. Then that still didn't work because of some MSXML problem I couldn't fix and I ended up having to use a VM with XP installed and IE 8. Un-be-lievable. I don't know who these Enterprisey IT managers are who are making the…

I thought things had gotten better.

A decade ago the large company I worked for switched to a web based timecard system. The only problem, ie only and the software team of 50+ all were using hpux or solaris workstations. No ie. Oh and they wanted timecards done daily.

The solution?

Set up 2 terminals in the lab with a unix backend and a windows NT virtual environment so we can use IE to do timecards.

Re: First 3D Commercial Web Game Powered By asm.js

#23
post #20
post #18

Earlier quoted context omitted.

Minecraft is FAR bigger and more complicated than people give it credit for. Getting a terrain generation demo running in a browser is not even remotely the same thing.

I think he's talking about the apps for the various ecosystems. Although they're not feature-complete.

Well, no, they're not as rich as the desktop versions.

But as they've had a team port (a trimmed version of) Minecraft to xbox live arcade, and the iPad, it would surprise me if they're not already working on a *.js version.

Re: First 3D Commercial Web Game Powered By asm.js

#27
post #11

Is there a possibility for major titles becoming "asm.js ports"? Games like World of Warcraft, League of Legends, Battlefield series, Starcraft 2, Minecraft, etc.

Minecraft in the browser has been done already, hasn't it? It'd be pretty trivial, as it's been ported to java / c# / objective c already, and has low system requirements. Given that asm.js games tend to run at something like 15-30% of the speed of native code, I doubt we'll see Battlefield 4 or Starcraft 2 anytime soon. Additionally, given that the WoW game client is many gigabytes in size, I doubt we'll see that ei…

The WoW client already supports streaming, you can play the game after downloading only the core content. Even that is pretty large though, but it could be optimized for the web.

Re: First 3D Commercial Web Game Powered By asm.js

#28
post #11

Is there a possibility for major titles becoming "asm.js ports"? Games like World of Warcraft, League of Legends, Battlefield series, Starcraft 2, Minecraft, etc.

Minecraft in the browser has been done already, hasn't it? It'd be pretty trivial, as it's been ported to java / c# / objective c already, and has low system requirements. Given that asm.js games tend to run at something like 15-30% of the speed of native code, I doubt we'll see Battlefield 4 or Starcraft 2 anytime soon. Additionally, given that the WoW game client is many gigabytes in size, I doubt we'll see that ei…

Citation on the 15-30% claim? We see more like 50%, including compilation time. Sometimes much faster on certain benchmarks (Bullet IIRC?) now that float32 support has landed.

Re: First 3D Commercial Web Game Powered By asm.js

#29
post #17

It works really well and I'm glad to see more of this happening. Being able to share games over the web that run at near-native performance levels without plugins has a lot of potential both for end-users and creators. Really cool stuff.

I just hope that it helps drive growth away from Internet Exploder ...

No. Given that IE previews support WebGL and typed arrays, asm.js should run just fine on them. This is entirely the point of asm.js!

Re: First 3D Commercial Web Game Powered By asm.js

#30
post #11

Earlier quoted context omitted.

Minecraft in the browser has been done already, hasn't it? It'd be pretty trivial, as it's been ported to java / c# / objective c already, and has low system requirements. Given that asm.js games tend to run at something like 15-30% of the speed of native code, I doubt we'll see Battlefield 4 or Starcraft 2 anytime soon. Additionally, given that the WoW game client is many gigabytes in size, I doubt we'll see that ei…

Citation on the 15-30% claim? We see more like 50%, including compilation time. Sometimes much faster on certain benchmarks (Bullet IIRC?) now that float32 support has landed.

Also, much of these games is 3D rendering, and WebGL runs at essentially full native performance.
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