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On Game Development

akbiggs.silvrback.com

21–30 of 56 posts

Re: On Game Development

#21
Games are entertainment, leisure time, fun and ignite creativity. If your game can provide that to people, its probably doing alot more good to them than many of the "life-changing" social apps out there.

Apart from that it poses many interesting technical challenges and will make your a better programmer.

Re: On Game Development

#22

I made games for 30+ years and I had this exact question about year 4. I was sitting at home, writing some 6502 I think, and my cousin called. She had to call to tell me about a Commodore 64 game she bought from FisherPrice. She started to describe it to me, an educational game where you controlled a penguin who dropped letters down a chute to form words. I had to interrupt her to explain, I had written that game. Sh…

On the flipside: I once worked for a major games vendor (won't say who) and had this terrible experience - worked 60hour-weeks 5 in a row, to get the online multiplayer backend running and able to support more than a few hundred users. Got it up, deployed, rolled out, in use.

Come in the next day, the CEO and all the head devs are crowed around the server console, watching the stats after release, this conversation happens, verbatim (I still remember every detail):

    CEO: "Time for my favourite question - How long has the longest 
    player online been playing?"
    HeadDev: "Lets see .. 12 hours since we launched, longest active 
    session is .. 11 hours, 45 minutes.  No pause."
    CEO: "HOORAY!!  CELEBRATION!  WE GOT OUR FIRST ADDICT!!!!"
    HeadDev: "Yay!"
    CEO: "Wait .. how old is he.. ?"
    HeadDev: "Profile says: 12"
    CEO: "YAY, he'll be with us for years!"
    Me: "Isn't that a bit .. unhealthy .. for a 12 year old?  Its summer, 
    schools out, the kid should be .. enjoying some weather?"
    CEO: "We don't like that thinking here .. are you sure you 
    know who you work for?"
Oh well, that killed the games industry for me, well and good. Haven't logged on to a multiplayer game in 12 years.

TL;DR: The people behind the curtain do not have your best interests in minds, kidz ..

Re: On Game Development

#23
post #2

While it's true that games don't necessarily have the same impact on people's lives as other, more "important" work, for me, making a game or studying how a game works is such a fun process that it's worth doing anyway. I spent some time trying to make games in my high school years (NeHe's tutorials helped me a lot)and trying to understand how other games work (I remember the sense of achievement when I managed to sw…

> games don't necessarily have the same impact on people's lives as other, more "important" work This is honestly more for lack of trying than because it just doesn't. Some people are trying, but game development has the disadvantage of coming into its own after the ascent of capitalism and thus most people have been introduced to it as a cash cow rather than as an artistic medium.

That's an interesting thought. How different would the interactive games landscape be if it was around during the renaissance. If game designers had sponsors that supported their lifestyle.

As I write this, I think this is the utopian vision of crowd sourcing. Creating a new class of patrons of the arts.

Re: On Game Development

#24
post #3

Don't forget the stress relief video games can give. Society managed to make even sheltered 1st world lives stressful thanks to unrealistic expectations imposed on a personal and professional level. We're all apes though, despite all that's expected of us. And these apes love to wonder about their world and explore its every corner. Video games satiate this desire somewhat - and that will do, on a fucking Monday nigh…

Some games can be really stressful though - real time strategy games for my part. But I prefer games that are more explorative and adventourus, like RPGs.

Re: On Game Development

#25
Why write them? Because games are play which is the most vital activity humans, indeed mammals, engage in. Without it, not only would I not have this very alphabet I'm writing in (which descends from drawings), but I and everyone reading this would still be sitting in a bush very practically gathering as many berries as we can to survive.

And as the gaming population becomes older, gaming will account for a larger and larger percent of human play.

Re: On Game Development

#26
post #2

While it's true that games don't necessarily have the same impact on people's lives as other, more "important" work, for me, making a game or studying how a game works is such a fun process that it's worth doing anyway. I spent some time trying to make games in my high school years (NeHe's tutorials helped me a lot)and trying to understand how other games work (I remember the sense of achievement when I managed to sw…

You just need some love. http://love2d.org

Re: On Game Development

#28
Also, think of all the potential Hitlers that will be just playing your games instead of doing anything mischievous. The more time you make those people waste, the better.

Re: On Game Development

#29
post #15

I think I'd put games in the same category as music and painting and novels and all the other pleasures that make us human. What are we solving all those other problems for if not to make more time for things like games?

Yes, it's like saying "you can have sound, you can have pictures, you can have plays. But god forbid you from mixing them together, because that's like useless and evil". Why do we even have this conversation? Either all art is useless or games are not useless.

Re: On Game Development

#30
post #13
post #11

Earlier quoted context omitted.

I've been playing around with MonoGame and it's not too bad. Considering Microsoft has stopped developing for XNA, it might be time to look into it. I've been using a component based approach to building my game from scratch and it's been an excellent development experience. Too often I feel like I'm in the deep end and unsure if I'll sink or swim. So I try, sometimes an idea works, sometimes it fails but it's all fu…

I'd strongly recommend starting at a lower level than MonoGame. OpenGL isn't conceptually difficult (at least through vertex buffer objects) and encourages you to understand the actual process of what you're doing. I find it enlightening and it makes me better able to work in higher-level systems as well.

...or we could make actual games.
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