Particle effects in JavaScript
21–30 of 73 posts
Re: Particle effects in JavaScript
#22Warning: This demo locked up my OS and I had to force-restart. Chrome 25/OSX 10.8/Mac Pro Desktop, Early 2008.
The beautiful wonder that is Javascript. All the majesty of a killer whale piloting a single-engine supercruiser via a blue-tooth repeater connected 500m gallon tank in the Sahara. Think about how flexible such a system can be!
Re: Particle effects in JavaScript
#23Warning: This demo locked up my OS and I had to force-restart. Chrome 25/OSX 10.8/Mac Pro Desktop, Early 2008.
Re: Particle effects in JavaScript
#24 totalLines = 60000,
My PC starts getting slower after 150K, but it works, though slowly, even with 1 million.Re: Particle effects in JavaScript
#25Re: Particle effects in JavaScript
#26Earlier quoted context omitted.
The beautiful wonder that is Javascript. All the majesty of a killer whale piloting a single-engine supercruiser via a blue-tooth repeater connected 500m gallon tank in the Sahara. Think about how flexible such a system can be!
Considering that it's WebGL, pretty sure it's that age-old spectre: graphics drivers.
Re: Particle effects in JavaScript
#27Re: Particle effects in JavaScript
#28This does not work for me in FF 22.0 (work specified version). Looks nice in chrome, only time it drops is when you bundle them into a large group and then cross you mouse over it and they explode everywhere.
It's working for me in FF 24.0.
Re: Particle effects in JavaScript
#29Earlier quoted context omitted.
Considering that it's WebGL, pretty sure it's that age-old spectre: graphics drivers.
Oh, Definitely! It couldn't be the layers of parsers, spaghetti Javascript libraries, web protocols, the DOM, WebGL itself which is a part of Javascript, or a million other crufty web things, it has to be the microsecond latency introduced by hardware-level API abstraction...
Re: Particle effects in JavaScript
#30Amazing job!