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Why "next-gen games" went gray, brown, and grey.

allegory-of-the-game.com

21–30 of 40 posts

Re: Why "next-gen games" went gray, brown, and grey.

#21
post #5

Earlier quoted context omitted.

One means that you've got a President and the other means you have a Queen.

...and the author's point in using both? That he lives in Iceland, and is trying to straddle the fence?

Probably going for another meaning of the word, like dull or boring. Not that it's strictly correct, but in headlines, sometimes it's the thought that counts.

Re: Why "next-gen games" went gray, brown, and grey.

#22
post #9

This photorealism makes new games very boring artistic-wise. Old games with hand-drawn graphic had some artistic value in them, they made pepole imagine other worlds etc. Now it's just photorealism everywhere. I wonder, when game graphic dadaism and cubism will appear. Art is not about making more realistic copies.

Fez is made out of cubes; does that count? :-)

Re: Why "next-gen games" went gray, brown, and grey.

#23
I like that the article mentions the game Mirror's Edge. It immediately popped into my head as a counter-example when I read the article title. I hadn't known that the game's more sophisticated lighting solution was what allowed it to have the clean colorful look!

I've always preferred colorful games at the expense of photorealism. High quality consistent art direction can overcome a lot of the drawbacks which can be fudged by using the drab color palette so common currently.

I look forward to seeing the next generation of colorful titles enabled by more powerful lighting engines.

Re: Why "next-gen games" went gray, brown, and grey.

#24
post #9

This photorealism makes new games very boring artistic-wise. Old games with hand-drawn graphic had some artistic value in them, they made pepole imagine other worlds etc. Now it's just photorealism everywhere. I wonder, when game graphic dadaism and cubism will appear. Art is not about making more realistic copies.

I think it's not that games are becoming more realistic, it's just that the range of possibilities for art in games is getting closer to realistic.

There are still many games that have a distinct art style that is not at all realistic (off-hand, Castle Crashers and Braid on XBLA come to mind).

Will we have non-realistic FPS games? Maybe, but unlikely, as one of the points of FPS games is to immerse people in a world, and making that world look as real as possible is part of that goal. Right now, I'm having a hard time thinking of an FPS game that is non-realistic (Madworld on Wii?)

Re: Why "next-gen games" went gray, brown, and grey.

#25
post #9

This photorealism makes new games very boring artistic-wise. Old games with hand-drawn graphic had some artistic value in them, they made pepole imagine other worlds etc. Now it's just photorealism everywhere. I wonder, when game graphic dadaism and cubism will appear. Art is not about making more realistic copies.

Video games have reached a technological milestone/inflection point similar to those reached in other mediums in the past-- the transition from painting to photography, or from expensive digital photography to inexpensive digital photography, or CGI in movies:

Past a certain point of fidelity, the art direction/production design (what you actually choose to put in the frame) becomes much more important than raw technique.

(related: amidst a flood of crap, curation becomes essential)

Re: Why "next-gen games" went gray, brown, and grey.

#26
post #24
post #9

This photorealism makes new games very boring artistic-wise. Old games with hand-drawn graphic had some artistic value in them, they made pepole imagine other worlds etc. Now it's just photorealism everywhere. I wonder, when game graphic dadaism and cubism will appear. Art is not about making more realistic copies.

I think it's not that games are becoming more realistic, it's just that the range of possibilities for art in games is getting closer to realistic. There are still many games that have a distinct art style that is not at all realistic (off-hand, Castle Crashers and Braid on XBLA come to mind). Will we have non-realistic FPS games? Maybe, but unlikely, as one of the points of FPS games is to immerse people in a world,…

Team Fortress 2 is cartoony and not realistic at all.

Re: Why "next-gen games" went gray, brown, and grey.

#27
post #17
post #12

Earlier quoted context omitted.

What technical reasons are those? I remember hearing this when I was 15 or so, as part of a "Unreal Sux"/"No Quake Sux" debate. (I was observing) It didn't make any sense to me then, nor does it now, how a 3d graphics engine could be limited in color palette to just, say, brown. And I distinctly remember the color blue showing up in that game anyway...

I could be mis-remembering, but I think Quake started out with a software renderer that operated in VGA mode. So the game has a 256 color palette.

You are correct. Quake was before mainstream 3d accelerators and only had a 256 color palette.

Original quake palette: http://www.gamers.org/dEngine/images/quakepal.gif

Re: Why "next-gen games" went gray, brown, and grey.

#28
post #19

So he says that games are becoming more realistic in most aspects, but not in the lighting. That is probably true, but there is no reason why that should cause the game to become grey and washed-out. Most CG movies and effects (from Pixar, Dreamworks, ILM, ...) also do not have anything close to photorealistic lighting (i.e. correct global illumination), but they do not look grey. One common mistake that leads to was…

Downvoting because of disagreement is really getting out of control at HN.

Re: Why "next-gen games" went gray, brown, and grey.

#29
post #9

This photorealism makes new games very boring artistic-wise. Old games with hand-drawn graphic had some artistic value in them, they made pepole imagine other worlds etc. Now it's just photorealism everywhere. I wonder, when game graphic dadaism and cubism will appear. Art is not about making more realistic copies.

"Art is not about making more realistic copies."

True, but video games aren't simply visual art, like a painting. Photorealism can help immerse you into the game's fiction, which can definitely make the game less boring.

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