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Confusing UI in iOS7

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21–30 of 192 posts

Re: Confusing UI in iOS7

#21
post #5

Can't be that confusing if you can still figure it out on your own. Dwarf fortress, now that shit is confusing.

Dwarf Fortress has never been and will probably never be for public mass consumption. Unless of course they code in a giant Fortress swallowing dragon named "The Public"

Re: Confusing UI in iOS7

#22

Finally a post that doesn't just say "iOS7 BAD". Pretty well motivated, and I can agree with it in part. The inconsistencies it shows with the red button are confusing indeed (I just tried it on my iPad, the button in the stopwatch will change state when you begin touching, the one in the timer changes state when you lift your button, which is confusing because it doesn't work as expected). The one thing I don't agre…

The + sign and nav buttons are "tinted" as red, as are the rest of the app's functions. When overlay UI appears, such color tints become grey. That's consistent throughout Apple's apps -- every app has a colour to tint with. The green circles shown are the inconsistent buttons. They're trying to do too much, both compensating for the choice of red and encouraging you to click them. Their thick circle borders are redu…

I didn't even know the color changed until I read this article. I'm read green color blind/deficient.

Re: Confusing UI in iOS7

#23
"it can teach us a lot about how a sloppy interface implementation can successfully confuse users"

As I read that one of those in-viewport, youtube-a-like progress bars was repeatedly shooting across the top of the screen.

Re: Confusing UI in iOS7

#24
I think an argument can be made for the difference between the stop timer, and the stop stopwatch.

Red (in those two cases) means stop, so the button turns red. Stopping a stopwatch is an expected action to perform, so the button remains white (to be consistent with start). Stopping a timer is an unexpected action—you are cancelling the timer. To denote this, they use dark grey.

Re: Confusing UI in iOS7

#25
The lack of affordance in iOS7 is a real usability killer. People argue that the lack of button borders and inconsistency invites exploration. That's the kind of BS argument bad designers make when their designs test poorly. iOS7 is great in many ways, but is harder to use than ever before. Ugg.

Re: Confusing UI in iOS7

#26
iOS7 is a beautiful new path in the history of these amazing devices. Are there a few warts here and there? Sure. That's part of the process of evolving anything. With user feedback and experience future evolutionary steps will improve upon this and nobody will remember the warts.

Usability? There are loads of examples of usability not being as much of a problem as many make it out to be. You can start with Windows as an example of something that billions of people use without problems while usability experts blog about how horrible it is --yet five year olds in schools all over the world seem to not have any issues. Another one is computer games. No two games seem to have the same interface (save such things as basic navigation commands) yet people adapt and become very adept at operating them. I always take usability reports with a grain of salt. Some are legitimate and honest, most are less than that.

Re: Confusing UI in iOS7

#27
This (among other examples) is why I'm sticking with iOS 6 for the foreseeable future. I haven't wanted any new substantive feature of iOS for several iterations - and while the design was tempting for me, if it comes with this much punishment I'm out.

Re: Confusing UI in iOS7

#29
Is it just me or is all that gray stuff kinda ugly? And I thought WE started the gray trend way back when... (see http://qbix.com) :)

I think iOS 7 is Apple's Vista :-(

Except instead of functionality gaffes, it's the UI changes that no one really wants.

Re: Confusing UI in iOS7

#30

Everything is confusing if you pretend to be an idiot.

Exactly right. I've never seen so many articles that completely miss the point of the experience. Instead of "where do I tap?", the point is that everything should be a valid tap target - that's the beauty of a touch-first environment. Everything is tappable. If my 3 year old had no issues when we moved from iOS 6 to 7, then adults have no excuse. These are (so far) all straw-man arguments.
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