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Newell's history of porting Doom to Windows to show it can be a gaming platform

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Re: Newell's history of porting Doom to Windows to show it can be a gaming platform

#21
post #16

Earlier quoted context omitted.

You could try the highly moderated http://reddit.com/r/Games community. It was started in reaction to the horrible posts on /r/gaming. They even post warnings on threads that real /r/all where people not subscribed to /r/Gaming will see it and come in to comment. There is also /r/linux_gaming which will have better discussions on the Linux aspect of Valve's new developments. But it's not perfect. Just one of the bett…

I found /r/Games last year sometime, and you're right it's actually quite good so far...

rockpapershotgun.com might be worth a look too.

Re: Newell's history of porting Doom to Windows to show it can be a gaming platform

#22
post #11

WAIT. Newell's Windows port (commonly referred to as DOOM95 http://doom.wikia.com/wiki/Doom95 ) was never popular and very few DOOM players knew it even existed. It certainly didn't prove to the masses that Windows was a viable gaming platform. Those that do recall the Windows port do so in the the context of Microsoft telling people that '32 bit Doom will be twice as fast' before finding out that wasn't true. The mo…

very few Doom players knew it even existed? really? It was the version I had when I bought it back in the day. I assumed a lot of people bought it.

Re: Newell's history of porting Doom to Windows to show it can be a gaming platform

#23
post #11

WAIT. Newell's Windows port (commonly referred to as DOOM95 http://doom.wikia.com/wiki/Doom95 ) was never popular and very few DOOM players knew it even existed. It certainly didn't prove to the masses that Windows was a viable gaming platform. Those that do recall the Windows port do so in the the context of Microsoft telling people that '32 bit Doom will be twice as fast' before finding out that wasn't true. The mo…

[deleted]

Re: Newell's history of porting Doom to Windows to show it can be a gaming platform

#24
post #11

WAIT. Newell's Windows port (commonly referred to as DOOM95 http://doom.wikia.com/wiki/Doom95 ) was never popular and very few DOOM players knew it even existed. It certainly didn't prove to the masses that Windows was a viable gaming platform. Those that do recall the Windows port do so in the the context of Microsoft telling people that '32 bit Doom will be twice as fast' before finding out that wasn't true. The mo…

Part of the reason Doom95 wasn't very popular was that came along so late. It didn't come out until 1996, which was 3 years after Doom originally came out for DOS and the same time Quake arrived.

I didn't have a Doom-capable computer until 1995, and it was hard to find people to play Doom/Heretic/Descent since everyone had moved on to Duke 3D and some game called Warcraft...

It was nice to not have to play Doom in DOS anymore, though.

Re: Newell's history of porting Doom to Windows to show it can be a gaming platform

#25
post #11

WAIT. Newell's Windows port (commonly referred to as DOOM95 http://doom.wikia.com/wiki/Doom95 ) was never popular and very few DOOM players knew it even existed. It certainly didn't prove to the masses that Windows was a viable gaming platform. Those that do recall the Windows port do so in the the context of Microsoft telling people that '32 bit Doom will be twice as fast' before finding out that wasn't true. The mo…

Part of the reason Doom95 wasn't very popular was that came along so late. It didn't come out until 1996, which was 3 years after Doom originally came out for DOS and the same time Quake arrived. I didn't have a Doom-capable computer until 1995, and it was hard to find people to play Doom/Heretic/Descent since everyone had moved on to Duke 3D and some game called Warcraft... It was nice to not have to play Doom in DO…

Yeah, it's even got Thy Flesh Consumed which was from Ultimate DOOM (the last official id DOOM 1 release, which came out years after DOOM was first released).

I think Newell's comments are about showing developers that Windows games could have good frame rates. Which is reasonable.

The Neogaf poster is confusing that with Newell showing the DOS version to people to prove that the PC could have awesome games.

Re: Newell's history of porting Doom to Windows to show it can be a gaming platform

#26
post #2

Well, those of us that were already coding for Windows back then, remember that what brought game studios to Windows was WinG, the percursor of DirectX. http://en.wikipedia.org/wiki/WinG Gabe Newell had nothing to do with it.

Came here to say this. Gabe is welcome to his version of events but like all humans is suffering from selective memory syndrome. Alex St. John is the one who "made it happen" in my recollection, and I was pretty close to the action.

Re: Newell's history of porting Doom to Windows to show it can be a gaming platform

#27
post #2

Well, those of us that were already coding for Windows back then, remember that what brought game studios to Windows was WinG, the percursor of DirectX. http://en.wikipedia.org/wiki/WinG Gabe Newell had nothing to do with it.

reading this took me down memory lane, I ended rediscovering windows midi songs http://www.youtube.com/watch?v=EtoHxMWw354

Thanks for sharing the link.

Re: Newell's history of porting Doom to Windows to show it can be a gaming platform

#28
post #3

OMG, the comments below that first post are full of ignorance. It's just so painful to see what people think and say of Linux (even the ones who defend it).

Can you really blame them? It's our fault for using the word "Linux" all the time when sometimes it's too specific (we really mean all un*x) and sometimes too broad (we talk about a specific component such as the DE, Xorg or a specific distro).

You can't expect the average teenage gamer to understand what's the difference between a kernel and an operating system.

In the end, maybe rms was always right, we should use "GNU/Linux". Ten years ago it was humorous because the GNU userland was pretty much the only one available but now with Android, SteamOS and friends it's becoming really misleading.

Re: Newell's history of porting Doom to Windows to show it can be a gaming platform

#29
post #13
post #8

Earlier quoted context omitted.

Was this your first introduction to NeoGAF or other gaming boards? It's pretty depressing isn't it? It's the primary reason I stopped frequenting video game communities.. Which is a shame because I've been a gamer all my life, and I wish there was a vibrant (and large) community for intelligent discussion like Hacker News but that was game focused.. I'm sure there is somewhere, but I haven't found it..

I knew Neogaf but did not really check it very often. > and I wish there was a vibrant (and large) community for intelligent discussion like Hacker News I was thinking the exact same thing ! We really should try to do something about that. Interested?

The problem is that certain topics cater to a certain demographic. Hacking and start ups are not primary concerns of the teenage crowd on the web. Video games now...

What this means is that if you plan to have a somewhat "grown up" community you'll have to find a way to raise the bar somehow.

Re: Newell's history of porting Doom to Windows to show it can be a gaming platform

#30
post #11

WAIT. Newell's Windows port (commonly referred to as DOOM95 http://doom.wikia.com/wiki/Doom95 ) was never popular and very few DOOM players knew it even existed. It certainly didn't prove to the masses that Windows was a viable gaming platform. Those that do recall the Windows port do so in the the context of Microsoft telling people that '32 bit Doom will be twice as fast' before finding out that wasn't true. The mo…

> WAIT. Newell's Windows port (commonly referred to as DOOM95 http://doom.wikia.com/wiki/Doom95) was never popular and very few DOOM players knew it even existed. It certainly didn't prove to the masses that Windows was a viable gaming platform.

Not sure where the original article ever makes those claims.

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