Live data from Hacker News

Pricing a Simple, Useful Desktop App

news.ycombinator.com

21–30 of 77 posts

Re: Pricing a Simple, Useful Desktop App

#21
post #7
post #5

Earlier quoted context omitted.

And if there is other software that does what yours does, what is being charged for it?

The wife told me I can't spend any more time working on it, unless I can break even on web hosting, etc. So to clarify. I have to pay for web hosting, bandwidth, storage... as those things cost me money.

if it is just the webhosting bill, you can certainly break even with adsense

Re: Pricing a Simple, Useful Desktop App

#22
post #15
post #12

Earlier quoted context omitted.

You might get more money from making the application into a web application and getting commission from click-through sales of actual hardware.

Or you could try both... limit the web version some, and sell the desktop one.

It's a bullet trajectory calculator. Only way I can see this thing making money is if it was made into a pocket-calculator type of thing and mass produced in Guangdong China.

Re: Pricing a Simple, Useful Desktop App

#23
post #20
post #6

Earlier quoted context omitted.

It calculates trajectory, drop, etc of a bullet depending upon caliber, grain, powder, etc. It's command line only. It's windows only. No GUI, but it's very simple to use and accurate. Very useful for folks who reload their own ammunition. Covers all calibers from smallest to largest.

You can get a 50k GUI with FLTK in less than half an hour, and it compiles to a static binary. The API is at about the same "complexity" as Tk and the bloody thing is in C++. Get Dev-Cpp; click Tools -> Check for Updates -> [scroll around to find a recent FLTK devpak -> Select -> Download. Restart FLTK and New -> Project -> GUI -> FLTK. Get it done!

Wow... thank you very much! I've never heard of this library. Looks ideal. I really do appreciate it. I've been struggling with WX.

Re: Pricing a Simple, Useful Desktop App

#24
post #22
post #15

Earlier quoted context omitted.

Or you could try both... limit the web version some, and sell the desktop one.

It's a bullet trajectory calculator. Only way I can see this thing making money is if it was made into a pocket-calculator type of thing and mass produced in Guangdong China.

I can't say more than that I would certainly not buy one, nor even use a free one. But then again, I can say the same thing about a bingo card generator too. Also, it looks like he's not trying to make a living on it, but simply break even or make a bit of extra cash.

Re: Pricing a Simple, Useful Desktop App

#25
The single best advice I've ever heard for pricing: charge more.

Seriously. Whatever number you're thinking of, it is too low. Think of a number that makes you wince. That number is too low, too.

Many people here will suggest you charge like $5 or $10. These people are unwilling to buy your application at any price. They are not your customers. Their opinion on your price is irrelevant. (I mean this in the nicest possible way, guys.)

Charge for value. It isn't a "little" app or a "simple" app. Your customers are not programmers and do not know how many LOC it was (or, on the other extreme, how much loving care you put into it). They only see the value delivered to them. Price appropriate to the value.

People pay more money than you will ask, far more, for things which matter far less to them. Always remember that!

Charge more.

Re: Pricing a Simple, Useful Desktop App

#26
post #6
post #2

What does it do? What other software does the same thing and why is yours better?

It calculates trajectory, drop, etc of a bullet depending upon caliber, grain, powder, etc. It's command line only. It's windows only. No GUI, but it's very simple to use and accurate. Very useful for folks who reload their own ammunition. Covers all calibers from smallest to largest.

Command line programs are not simple to use to anyone who is not a programmer. Wrap a GUI around it.

Shooting enthusiasts are willing to pay money for software. Brian Plexico once sold several thousand dollars worth of a program written in a week, which just recorded scores for skeet shooting. One of the keys was ease of use -- again, NOT a command line.

http://www.microisv.com/archives/2006/03/06/conception-to-sa...

Re: Pricing a Simple, Useful Desktop App

#27
post #6
post #2

What does it do? What other software does the same thing and why is yours better?

It calculates trajectory, drop, etc of a bullet depending upon caliber, grain, powder, etc. It's command line only. It's windows only. No GUI, but it's very simple to use and accurate. Very useful for folks who reload their own ammunition. Covers all calibers from smallest to largest.

What about making it an iPhone/Android/similar application? I envision people using it not just when reloading, but at the range, when buying ammo at the store, etc. I may be completely off in my opinion, but it seems the kind of thing that aficionados would drop a few bucks on. Some for making actual decisions; others to use as an adjunct/reference in conversation. And those phones are becoming a vast marketplace. For those using it for real work, other than reloaders, it would also place it at their disposal where they most need it: In the field.

Downside: Less of a percentage as your take. Upside: You're not hosting the store.

Re: Pricing a Simple, Useful Desktop App

#28
I was going to say $19.95 (which is a de facto standard for moderately priced installable software), but then I read your description below and I think it just won't sell.

Expecting people to pay anything over $5 for a command line tool is unrealistic. And if it is priced at $5, then it won't sell because $5 is just not worth a hassle of paying for the users. Unless, of course, there is a streamlined purchasing mechanism. One click checkout that pre-fills the credit card info and such, but again that's not an option.

I would strongly suggest creating a GUI version of the tool and then it may have a chance of selling at $10 to $20 range .. though again .. know thy customers - people who make the ammunition at home typically do so because it cuts their costs. This means that you will need to somehow convince these cheap bastards that your app is worth paying for, and it's not an easy thing to do.

Re: Pricing a Simple, Useful Desktop App

#29
A domain name is $10 a year, and hosting at GoDaddy was about $4 a month back when I used it for selling downloadable software. "Recouping the costs" is setting your ambitions way, waaaaaay too low. (Indeed, if you're a professional programmer, the biggest cost by far is the imputed value of your time.)
Post reply on HN