Dungeons and Developers
21–30 of 66 posts
Re: Dungeons and Developers
#22Dungeons and web developers.
Re: Dungeons and Developers
#23A class for Ops/DevOps, and for Technical Management for instance
Re: Dungeons and Developers
#24Aww. I guess not knowing stored procedures prevents me from obtaining Web Development mastery. Fair enough, I suppose.
Re: Dungeons and Developers
#25- I shouldn't have to know advanced database management to do AJAX or user authentication. Seems like a dependency bug.
- The tree emphasizes jQuery effects to an odd degree (three levels) and it doesn't depend on JS mastery. Seems obscure and out of place.
- There's too much specificity in a lot of the descriptions and links. I'd focus less on tools and more on skills. For example, instead of "You can use frameworks like Ember.js,...", say "you can build a complete, highly interactive SPA". Instead of "You can use mod_rewrite", say "You are comfortable deploying, configuring, and maintaining high-traffic sites in a complex environment." The User Testing and Prototypes skills are much better in this regard.
- I'm not sure I love the Web Development Mastery skill, because I'm not sure what it captures besides "I checked off all the other boxes".
Edit: removed use of "just" that makes it sound more critical than I meant it.
Re: Dungeons and Developers
#26It's very cool, but some complaints: - I shouldn't have to know advanced database management to do AJAX or user authentication. Seems like a dependency bug. - The tree emphasizes jQuery effects to an odd degree (three levels) and it doesn't depend on JS mastery. Seems obscure and out of place. - There's too much specificity in a lot of the descriptions and links. I'd focus less on tools and more on skills. For exampl…
Re: Dungeons and Developers
#27Re: Dungeons and Developers
#28Dungeons and web developers.
Re: Dungeons and Developers
#29They would have different classes for general positions in the company, and you could get a skill by passing a rigorous test. Each skill point would get you a raise. You get promotions or change roles based on your class specialization and level.
I know, I know, it'd be a disaster. But maybe there could be lower stakes at hand to encourage employees to learn new skills, like cashing in XP for little perks.
Re: Dungeons and Developers
#30Khan Academy could be taking notes and inspiration to replace their current Knowledge Map:
https://www.khanacademy.org/exercisedashboard
Perhaps this would be a little over the top with gamification, but it could be cute to have a character sheet for every student with their level, experience points, skills and talent specs listed out in tabs. It's fun to look at Online Education as being essentially an MMORPG.