Scroll This
21–30 of 50 posts
Re: Scroll This
#22This could be a fun control mechanism for a game too. The idea which popped into my head was "pulling down" on the screen to initiate a ball rolling from the left of the screen into the divot you're making, then letting go so that the surface the ball is rolling on springs back up, sending the ball flying.
Re: Scroll This
#23Nike had this interaction a good while ago: http://capptivate.co/tag/nike/
Re: Scroll This
#24Don't forget to patent it and sue everyone who uses it, OP. suggestion: seems to only be one level of bounciness, and it only applies at the end of the scroll. itd be cool to see the screen morph while the scroll occurs as a function of the velocity of the scroll, and giving a bounce that's appropriate to the change in velocity.
And yes, Microsoft has patented it.
Re: Scroll This
#25Re: Scroll This
#26This is neat, but really disappointing that there is no feedback when you're at the top/bottom and try to scroll further. It'd be so natural to have this bouncy effect happen in-place to let you know you've reached the end.
another example of the HN changes around here.
Re: Scroll This
#27Don't forget to patent it and sue everyone who uses it, OP. suggestion: seems to only be one level of bounciness, and it only applies at the end of the scroll. itd be cool to see the screen morph while the scroll occurs as a function of the velocity of the scroll, and giving a bounce that's appropriate to the change in velocity.
Too late. Windows Phone uses similar "stretchiness" (but less cutesy) to indicate over-scroll. It cleverly presents an effect comparable to the rubber banding in iOS without, as far as I can tell, infringing Apple's patent. And yes, Microsoft has patented it.
Re: Scroll This
#28Re: Scroll This
#29Re: Scroll This
#30Only one improvment for me: It should bounce at the top and bottom!