WebGL to add 3D hover effects to your website
21–30 of 115 posts
Re: WebGL to add 3D hover effects to your website
#22Earlier quoted context omitted.
This is just a sample of what is possible. There will always be people who use the wrong tool for the job, but that is not a reason to dismiss this.
It's a reason to proclaim that the people deciding on web standards are doing a horrible job. Scripting should be removed from the web, not made ever more powerful....
Re: WebGL to add 3D hover effects to your website
#23This is the first use case of 3D/WebGL for actual web sites that I've found worthwhile. I could even see myself using a stereoscopic screen to browse sites like these. No flashy fullscreen effects or epilepsy-inducing adverts, just clean 3D pop-ups to highlight content. It's just a shame that anti-aliasing isn't forced on by default; jagged edges should really have been left behind years ago.
Re: WebGL to add 3D hover effects to your website
#24Works nicely on Windows and on Firefox 23/Mac OS X. Other browsers (Chrome, Safari and Opera) on OS X show nothing at all for me. OS X 10.6.8 on a 3.06GHz Intel Core 2 Duo iMac.
[EDIT: Also see wmil's comment below.]
Re: WebGL to add 3D hover effects to your website
#25Crashes my Firefox 22.0 instantly.
it works great...I was actually quite surprised as this PC usually runs most sites and effects like ass...
Re: WebGL to add 3D hover effects to your website
#26Earlier quoted context omitted.
This is just a sample of what is possible. There will always be people who use the wrong tool for the job, but that is not a reason to dismiss this.
It's a reason to proclaim that the people deciding on web standards are doing a horrible job. Scripting should be removed from the web, not made ever more powerful....
Re: WebGL to add 3D hover effects to your website
#27This is the first use case of 3D/WebGL for actual web sites that I've found worthwhile. I could even see myself using a stereoscopic screen to browse sites like these. No flashy fullscreen effects or epilepsy-inducing adverts, just clean 3D pop-ups to highlight content. It's just a shame that anti-aliasing isn't forced on by default; jagged edges should really have been left behind years ago.
Re: WebGL to add 3D hover effects to your website
#28Works nicely on Windows and on Firefox 23/Mac OS X. Other browsers (Chrome, Safari and Opera) on OS X show nothing at all for me. OS X 10.6.8 on a 3.06GHz Intel Core 2 Duo iMac.
Unsure what the Chrome support is like for 10.6 but current Chrome has WebGL enabled by default. In Safari, you can manually enable it through Preferences>Advanced>Show develop menu in menu bar. Then check "Enable WebGL" in the Develop menu. [EDIT: Also see wmil's comment below.]
Enabling WebGL in Safari has bugger all effect. Well, not entirely nothing... it keeps refreshing, freezes while loading or displays the message that "Safari can't display this webpage", reinforcing my very negative opinion of that browser.
Re: WebGL to add 3D hover effects to your website
#29Crashes Firefox 23
No effects on Chromium 28.0.1500.71
>Error creating WebGL context. three.min.js:412
>Uncaught TypeError: Cannot call method 'getExtension' of null
Linux Mint 15 x64
Re: WebGL to add 3D hover effects to your website
#30The one on the left is amazing! It reminds me of Zelda.