Earlier quoted context omitted.
You can't really compare Steam's DRM to what Microsoft was proposing. Steam doesn't have the online checks and it isn't your only option if you want to buy PC games. A lot of the DRM Microsoft was going to implement simply didn't make sense for a platform that was supposedly closed to begin with.
Steam phones homes given the opportunity--Microsoft saying, hey, once a day the box phones home is completely reasonable, especially if it enables certain other features as it seems it would.
Forcing Microsoft to reverse DRM will harm the games industry
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Re: Forcing Microsoft to reverse DRM will harm the games industry
#22I call bullshit. DRM has never been good.
Re: Forcing Microsoft to reverse DRM will harm the games industry
#23Earlier quoted context omitted.
If you'd like to cite any examples of gamers needlessly disrespecting the games industry, in whole or in part, I'm all ears. As for this particular instance, the DRM scheme proposed was clearly anti-consumer in nature. The disrespect the gaming community showed Microsoft as a result of it was entirely justified. It will be some time before Microsoft regains the respect of the majority of gamers, if at all.
Sure. First, consider how many gamers can articulate the difference between developers and publishers, and who they get angry at when games don't go according to plan. In my own home town, Timegate Studios just shuddered from the debacle of Aliens: Colonial Marines--and was widely blamed by ignorant gamers despite a history of solid games and expansions. Gamers bitched to no end about Steam when it was required for C…
The second violators of this are what I'd call the `On-the-Go` gamers - People who play games that don't take a ton of involvement or time to get going into them. Their library typically includes games like Angry Birds, Bejeweled, Sim City, and Nintendoland.
Coincidentally, it seems to be that the biggest names out there seem to focus their marketing on these two archetypes the most. I partially think it is because they're the least interested in all the crap and drama that goes on in the games industry, and secondly, they're the most impressionable when it comes to marketing. Make things big, gritty, and loud to attract `en masse` gamers - Make things colorful, shiny, and quick for `On-the-Go` gamers. Easy money.
It is quite a bit more difficult to reach the `core` gamers (of which there are many sub-types). These people care less about games being easy to consume, and more about the quality and depth of a title. These gamers have no problem with voting with their dollar and will often prefer games they know and love if the newest game doesn't look up to par. Unfortunately these types have been slowly getting outnumbered as easy to consume games bring in new customers that don't really care about the differences between developers or publishers.
Regular gamers can be great customers, but slowly it seems like games are being marketed toward gamers who don't care about the games they're consuming and who won't complain when 50kg of DRM and ads are tacked onto their game.
Re: Forcing Microsoft to reverse DRM will harm the games industry
#24Re: Forcing Microsoft to reverse DRM will harm the games industry
#25Earlier quoted context omitted.
You can't really compare Steam's DRM to what Microsoft was proposing. Steam doesn't have the online checks and it isn't your only option if you want to buy PC games. A lot of the DRM Microsoft was going to implement simply didn't make sense for a platform that was supposedly closed to begin with.
Steam phones homes given the opportunity--Microsoft saying, hey, once a day the box phones home is completely reasonable, especially if it enables certain other features as it seems it would.
If I had an xbox one, I wouldn't be able to play my single player games after at most 24 hours.